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e4846de25b
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rays: move tests from doctest to unit.
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2021-07-30 21:28:13 -07:00 |
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4352c03d20
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tuples: move tests from doctest to unit.
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2021-07-30 21:23:56 -07:00 |
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1d5e5a164b
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materials: move tests from doctest to unit.
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2021-07-30 21:21:51 -07:00 |
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f476822bcd
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shapes: lint
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2021-07-30 21:21:16 -07:00 |
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135a519526
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shapes: move tests from doctest to unit.
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2021-07-30 20:58:05 -07:00 |
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5d6b3e6d57
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patterns: move tests from doctest to unit.
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2021-07-30 20:00:08 -07:00 |
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3aea76b35c
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matrices: move tests from doctest to unit.
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2021-07-29 20:33:03 -07:00 |
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cd2a4770ca
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world: move tests from doctest to unit.
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2021-07-28 20:23:59 -07:00 |
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5debb16d10
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intersections: move tests from doctest to unit.
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2021-07-27 21:51:26 -07:00 |
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42e8ebe3bd
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Implement transparency, reflections and refraction.
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2021-07-26 21:46:04 -07:00 |
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1d61f59935
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materials: add transparency and refractive_index to Material.
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2021-07-25 16:33:03 -07:00 |
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7f36aecf5e
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world: add reflection to ray tracer.
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2021-07-25 16:28:34 -07:00 |
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0c7bbae4a3
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rtchallenge: remove disable-inverse-cache feature.
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2021-07-25 14:54:00 -07:00 |
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eaae65712b
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eoc10: example showing concepts from the chapter.
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2021-07-25 14:51:33 -07:00 |
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68709da6c2
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patterns: implement checker pattern.
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2021-07-25 14:46:26 -07:00 |
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77215193fa
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patterns: implement ring pattern
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2021-07-25 14:37:56 -07:00 |
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74fe69188a
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patterns: add Gradient pattern.
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2021-07-25 14:11:44 -07:00 |
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bdcee49d5a
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patterns: add builder pattern for creating Patterns.
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2021-07-25 13:50:13 -07:00 |
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2e4e8b3dcd
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patterns: make From for Pattern a little generic.
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2021-07-25 13:35:14 -07:00 |
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b9f2c3f0ec
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patterns: create generic Pattern modeled after StripePattern.
Add TestPattern to validate generic implementation.
Make Material.color use Pattern.
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2021-07-25 13:30:40 -07:00 |
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8b79876aee
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patterns: implement object and pattern transformation awareness.
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2021-07-25 11:22:36 -07:00 |
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bfa3282a37
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materials: add StripePattern as a Material color option.
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2021-07-24 19:36:32 -07:00 |
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3e383c4dbd
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patters: implemented basic stripe pattern.
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2021-07-24 18:20:29 -07:00 |
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c158d92252
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eoc9: make width and height CLI flags.
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2021-07-23 22:18:20 -07:00 |
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62ad827507
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eoc9: implement using prelude and builder pattern.
continuous-integration/drone/push Build is passing
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2021-07-23 22:12:24 -07:00 |
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363f15fb00
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camera: implement builder pattern on Camera and add it to prelude.
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2021-07-23 22:05:38 -07:00 |
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be2041285c
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shapes: use a builder pattern with helps in prelude.
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2021-07-23 20:56:32 -07:00 |
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958c4c3ee8
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prelude: add PointLight and PointLightBuilder.
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2021-07-23 20:30:14 -07:00 |
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62cb5e4ec4
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prelude: add World and WorldBuilder.
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2021-07-23 20:17:31 -07:00 |
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4680c97adc
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shapes:: helpers for creating Shapes added to the prelude.
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2021-07-23 20:03:34 -07:00 |
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0965ac9ddf
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matrics: create helpers for Matrix4x4 and add it to prelude.
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2021-07-23 18:38:35 -07:00 |
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4936839723
|
prelude: create prelude and add some tuple helpers to it.
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2021-07-22 21:34:18 -07:00 |
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c500d56d4d
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lights: make intensity parameter generic.
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2021-07-22 21:33:09 -07:00 |
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c058d043e0
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balls: more experimentation.
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2021-07-22 20:56:13 -07:00 |
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166c87dfe5
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camera: add default implementations.
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2021-07-22 20:44:49 -07:00 |
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9389fed84c
|
balls: experiement with builder pattern.
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2021-07-21 21:31:04 -07:00 |
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28fe6fe982
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shapes: fix inverse_transform on ShapeBuilder.
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2021-07-21 21:30:26 -07:00 |
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44b46187a0
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world: add builder pattern.
|
2021-07-21 20:45:33 -07:00 |
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de898f0b0a
|
Add builder pattern to a few core types.
Add a From<[3;Float]> impl for Color to make things nicer.
|
2021-07-21 20:42:08 -07:00 |
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e041fd1f6a
|
shapes: implement TestShape.
|
2021-07-21 19:41:40 -07:00 |
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952ed8bf81
|
intersections: implement a PartialEq that handles floats.
|
2021-07-21 19:41:14 -07:00 |
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a553786807
|
tuples: derive Default on Tuple.
|
2021-07-21 19:40:12 -07:00 |
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b42adcebfc
|
rays: derive Default, Clone and PartialEq on Ray.
|
2021-07-21 19:39:47 -07:00 |
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d999e8196b
|
eoc9: add ceiling.
|
2021-07-21 15:15:59 -07:00 |
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fc5ef09cc3
|
shapes: fix translation handling in intersection test.
|
2021-07-21 15:06:06 -07:00 |
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e419994fae
|
eoc9: add third light now that the we don't normalize it
|
2021-07-21 14:51:51 -07:00 |
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ee8ef4e2c5
|
world: don't normalize light brightness by quantity of lights.
That's not how they work in real life.
|
2021-07-21 14:47:00 -07:00 |
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41f3b63ad0
|
eoc9: one less light, and brighter
|
2021-07-21 14:44:29 -07:00 |
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b2dc0e9509
|
eoc9: use plane in a scene.
|
2021-07-21 14:40:44 -07:00 |
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2d8a3927f4
|
shapes: lint cleanup.
|
2021-07-21 14:40:27 -07:00 |
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