eoc9: one less light, and brighter

This commit is contained in:
Bill Thiede 2021-07-21 14:44:29 -07:00
parent b2dc0e9509
commit 41f3b63ad0

View File

@ -38,10 +38,8 @@ fn main() -> Result<()> {
let light_color = WHITE;
let light1 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(10., 10., -10.);
let light_color = Color::new(0.2, 0.2, 0.2);
let light_color = Color::new(0.6, 0.6, 0.6);
let light2 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(0., 10., -10.);
let light3 = PointLight::new(light_position, light_color);
let mut camera = Camera::new(width, height, PI / 4.);
let from = Tuple::point(0., 1.5, -5.);
@ -53,7 +51,7 @@ fn main() -> Result<()> {
let mut floor = Shape::plane();
floor.material = Material {
color: Color::new(1., 0.9, 0.9),
color: Color::new(1., 0.2, 0.2),
specular: 0.,
..Material::default()
};