eoc9: add third light now that the we don't normalize it

This commit is contained in:
Bill Thiede 2021-07-21 14:51:51 -07:00
parent ee8ef4e2c5
commit e419994fae

View File

@ -38,8 +38,11 @@ fn main() -> Result<()> {
let light_color = WHITE;
let light1 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(10., 10., -10.);
let light_color = Color::new(0.6, 0.6, 0.6);
let light_color = Color::new(0.2, 0.2, 0.6);
let light2 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(0., 2., -10.);
let light_color = Color::new(0.2, 0.2, 0.1);
let light3 = PointLight::new(light_position, light_color);
let mut camera = Camera::new(width, height, PI / 4.);
let from = Tuple::point(0., 1.5, -5.);
@ -86,7 +89,7 @@ fn main() -> Result<()> {
};
let mut world = World::default();
world.lights = vec![light1, light2];
world.lights = vec![light1, light2, light3];
world.objects = vec![floor, middle, right, left];
let image = camera.render(&world);