patterns: implement ring pattern

This commit is contained in:
Bill Thiede 2021-07-25 14:37:56 -07:00
parent 74fe69188a
commit 77215193fa
2 changed files with 64 additions and 13 deletions

View File

@ -45,7 +45,7 @@ pub mod prelude {
lights::{PointLight, PointLightBuilder},
materials::{Material, MaterialBuilder},
matrices::{identity, rotation_x, rotation_y, rotation_z, scaling, shearing, translation},
patterns::{gradient_pattern, stripe_pattern},
patterns::{gradient_pattern, ring_pattern, stripe_pattern},
shapes::{plane, sphere, test_shape},
transformations::view_transform,
tuples::{point, vector, Color},

View File

@ -18,6 +18,8 @@ pub enum ColorMapper {
Stripe { a: Color, b: Color },
/// Linear blend between `a` and `b` along the X-axis.
Gradient { a: Color, b: Color },
/// Bullseye pattern in the XZ plane.
Ring { a: Color, b: Color },
}
#[derive(Builder, Debug, PartialEq, Clone)]
@ -126,6 +128,28 @@ pub fn gradient_pattern(a: Color, b: Color) -> PatternBuilder {
PatternBuilder::default().color(ColorMapper::Gradient { a, b })
}
/// Builder for creating a material pattern that alternates between the given colors in a ring
/// shape in the XZ plane.
///
/// # Examples
/// ```
/// use rtchallenge::{
/// patterns::{ring_pattern, ColorMapper},
/// BLACK, WHITE,
/// };
///
/// # fn main() -> Result<(), Box<std::error::Error>> {
///
/// let pattern = ring_pattern(BLACK, WHITE).build()?;
/// assert_eq!(pattern.color, ColorMapper::Ring { a: BLACK, b: WHITE });
///
/// # Ok(())
/// # }
/// ```
pub fn ring_pattern(a: Color, b: Color) -> PatternBuilder {
PatternBuilder::default().color(ColorMapper::Ring { a, b })
}
/// Generic implementation for mapping points to colors according to the given [ColorMapper].
impl Pattern {
/// Create a pattern used for testing. The color returned is the pattern space point
@ -174,8 +198,7 @@ impl Pattern {
}
}
/// Create a pattern that alternates between the given colors along each unit of the
/// X-axis. The strip extends infinitely in the positive and negative Y and Z axes.
/// Create a pattern that gradually blends between the given colors along the X-axis.
///
/// # Examples
/// ```
@ -194,6 +217,25 @@ impl Pattern {
}
}
/// Create a pattern that alternates between the given colors in a ring in the XZ plane.
///
/// # Examples
/// ```
/// use rtchallenge::{
/// patterns::{ColorMapper, Pattern},
/// BLACK, WHITE,
/// };
///
/// let pattern = Pattern::ring(BLACK, WHITE);
/// assert_eq!(pattern.color, ColorMapper::Ring { a: BLACK, b: WHITE });
/// ```
pub fn ring(a: Color, b: Color) -> Pattern {
Pattern {
color: ColorMapper::Ring { a, b },
..Pattern::default()
}
}
/// Sample the color at the given point in untranslated object space.
///
/// # Examples
@ -242,22 +284,22 @@ impl Pattern {
/// pattern.pattern_at(point(0.75, 0., 0.)),
/// [0.25, 0.25, 0.25].into()
/// );
///
/// // A ring should extend both in x and z.
/// let pattern = Pattern::ring(WHITE, BLACK);
/// assert_eq!(pattern.pattern_at(point(0., 0., 0.)), WHITE);
/// assert_eq!(pattern.pattern_at(point(1., 0., 0.)), BLACK);
/// assert_eq!(pattern.pattern_at(point(0., 0., 1.)), BLACK);
/// // 0.708 is slight more than 2.sqrt()/2.
/// assert_eq!(pattern.pattern_at(point(0.708, 0., 0.708)), BLACK);
/// ```
pub fn pattern_at(&self, point: Tuple) -> Color {
match self.color {
ColorMapper::TestPattern => [point.x, point.y, point.z].into(),
ColorMapper::Constant(c) => c,
ColorMapper::Stripe { a, b } => {
let x = point.x.floor() as i64;
/*
// Shift negative valued to get correct striping.
if x < 0 {
x - 1
} else {
x
};
*/
if x % 2 == 0 {
let x = point.x.floor();
if x % 2. == 0. {
a
} else {
b
@ -268,6 +310,15 @@ impl Pattern {
let fraction = point.x - point.x.floor();
a + distance * fraction
}
ColorMapper::Ring { a, b } => {
let px = point.x;
let pz = point.z;
if (px * px + pz * pz).sqrt().floor() % 2. == 0. {
a
} else {
b
}
}
}
}
/// Sample the color at the given world point on the given object.