eoc9: add ceiling.

This commit is contained in:
Bill Thiede 2021-07-21 15:15:59 -07:00
parent fc5ef09cc3
commit d999e8196b

View File

@ -34,13 +34,13 @@ fn main() -> Result<()> {
let width = 2560;
let height = 1440;
let light_position = Tuple::point(-10., 10., -10.);
let light_position = Tuple::point(-5., 5., -5.);
let light_color = WHITE;
let light1 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(10., 10., -10.);
let light_position = Tuple::point(5., 5., -5.);
let light_color = Color::new(0.2, 0.2, 0.6);
let light2 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(0., 2., -10.);
let light_position = Tuple::point(0., 2., -5.);
let light_color = Color::new(0.2, 0.2, 0.1);
let light3 = PointLight::new(light_position, light_color);
@ -58,9 +58,16 @@ fn main() -> Result<()> {
specular: 0.,
..Material::default()
};
let mut ceiling = Shape::plane();
ceiling.set_transform(Matrix4x4::translation(0., 6., 0.) * Matrix4x4::rotation_x(PI));
ceiling.material = Material {
color: Color::new(0.6, 0.6, 0.8),
specular: 0.2,
..Material::default()
};
let mut middle = Shape::sphere();
middle.set_transform(Matrix4x4::translation(-0.5, 1., 0.5));
middle.set_transform(Matrix4x4::translation(-0.5, 0.5, 0.5));
middle.material = Material {
color: Color::new(0.1, 1., 0.5),
diffuse: 0.7,
@ -90,7 +97,7 @@ fn main() -> Result<()> {
let mut world = World::default();
world.lights = vec![light1, light2, light3];
world.objects = vec![floor, middle, right, left];
world.objects = vec![floor, ceiling, middle, right, left];
let image = camera.render(&world);