balls: experiement with builder pattern.

This commit is contained in:
Bill Thiede 2021-07-21 21:31:04 -07:00
parent 28fe6fe982
commit 9389fed84c

View File

@ -0,0 +1,92 @@
use std::time::Instant;
use anyhow::Result;
use structopt::StructOpt;
use rtchallenge::{
camera::{Camera, RenderStrategy},
float::consts::PI,
lights::PointLightBuilder,
materials::MaterialBuilder,
matrices::Matrix4x4,
shapes::{Geometry, ShapeBuilder},
transformations::view_transform,
tuples::Tuple,
world::WorldBuilder,
Float, WHITE,
};
/// End of chapter 9 challenge.
#[derive(StructOpt, Debug)]
#[structopt(name = "eoc9")]
struct Opt {
#[structopt(long, default_value = "rayon")]
render_strategy: RenderStrategy,
/// Number of samples per pixel. 0 renders from the center of the pixel, 1 or more samples N
/// times randomly across the pixel.
#[structopt(short, long, default_value = "0")]
samples: usize,
}
fn main() -> Result<()> {
let start = Instant::now();
let opt = Opt::from_args();
let width = 2560;
let height = 1440;
let light1 = PointLightBuilder::default()
.position(Tuple::point(-5., 5., -5.))
.intensity(WHITE)
.build()?;
let light2 = PointLightBuilder::default()
.position(Tuple::point(5., 5., -5.))
.intensity([0.2, 0.2, 0.6])
.build()?;
let light3 = PointLightBuilder::default()
.position(Tuple::point(0., 2., -5.))
.intensity([0.2, 0.2, 0.1])
.build()?;
let from = Tuple::point(0., 1.5, -5.);
let to = Tuple::point(0., 1., 0.);
let up = Tuple::point(0., 1., 0.);
let mut camera = Camera::new(width, height, PI / 4.);
camera.set_transform(view_transform(from, to, up));
camera.render_strategy = opt.render_strategy;
camera.samples_per_pixel = opt.samples;
let floor = ShapeBuilder::default()
.geometry(Geometry::Plane)
.material(
MaterialBuilder::default()
.color([1., 0.2, 0.2])
.specular(0.)
.build()?,
)
.build()?;
const BALL_SIZE: Float = 0.2;
let middle = ShapeBuilder::default()
.transform(Matrix4x4::scaling(BALL_SIZE, BALL_SIZE, BALL_SIZE))
.material(
MaterialBuilder::default()
.color([0.1, 1., 0.5])
.diffuse(0.7)
.specular(0.3)
.build()?,
)
.build()?;
let world = WorldBuilder::default()
.lights(vec![light1, light2, light3])
.objects(vec![floor, middle])
.build()?;
let image = camera.render(&world);
let path = "/tmp/balls.png";
println!("saving output to {}", path);
image.write_to_file(path)?;
println!("Render time {:.3} seconds", start.elapsed().as_secs_f32());
Ok(())
}