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11a7cc6f08
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Implement AABB and BVH.
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2018-09-16 18:59:27 -07:00 |
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a4556212ed
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Rebase with master.
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2018-09-14 13:06:09 -07:00 |
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ca4a385438
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Stub cube impl.
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2018-09-14 13:03:26 -07:00 |
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896ae20196
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Add motion blur and MovingSphere type to exercise it.
Also changes Ray implementation to use public struct members instead of
accessor functions.
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2018-09-14 12:06:29 -07:00 |
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919fa5f8d5
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Add --model flag to select model to render.
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2018-09-13 21:35:39 -07:00 |
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802b4f69a8
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Parallelize across subsample frames and dump intermediates.
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2018-09-13 20:36:47 -07:00 |
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9bd29660ff
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Move Opt from library to CLI.
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2018-09-12 20:11:11 -07:00 |
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23058d1268
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Move tracing logic to renderer module and add CLI flags.
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2018-09-12 16:15:10 -07:00 |
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c4e958975c
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Initial clumsy parallel renderer.
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2018-09-12 15:24:52 -07:00 |
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672dc3cdd2
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Save .png output directly from rust.
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2018-09-11 09:46:50 -07:00 |
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0c9edd9e61
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Fullres book cover and add timing.
Squelch clippy warning in camera.rs.
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2018-09-11 09:08:32 -07:00 |
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823e75da88
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Add boolean for drawing book cover.
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2018-09-10 21:50:40 -07:00 |
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f2c5cf48ad
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Update camera to implement defocused blur.
Removed tracer programs that no longer compile with new Camera API.
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2018-09-10 21:43:39 -07:00 |
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5ba579a374
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Use Box<Hit> instead of reference in HitableList.
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2018-09-10 21:01:40 -07:00 |
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196a4b76bc
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Implement positional camera.
Bug fix for cross()
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2018-09-09 21:27:34 -07:00 |
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b342e00d4c
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Implement dielectrics (glassy) materials.
Add Neg to Vec3.
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2018-09-09 20:23:28 -07:00 |
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7c213e3a2b
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Implement Lambertian and Metal materials.
Fixed bug with Vec3::unit_vector().
Had to remove old example programs because Sphere::new() API changed to
allow materials.
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2018-09-09 17:01:52 -07:00 |
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73ca5c8454
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Implement diffuse lighting, and gamma correction.
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2018-09-09 14:49:21 -07:00 |
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4584eeb08f
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Always in-progress renderer.
It is copied to an appropriately named render as chapters are
implemented.
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2018-09-09 13:37:51 -07:00 |
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9698afce43
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Implement sub-sampling anti-aliasing.
Move camera to code to separate module.
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2018-09-09 13:37:35 -07:00 |
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35722b57b1
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Closer to correct shading, but still not there.
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2018-09-08 23:13:11 -07:00 |
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15fe1e632c
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Add more abstraction.
Implement Sphere as its own module.
Create HitableList that can hold multiple objects.
Fixed shading problem in the process.
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2018-09-08 23:10:26 -07:00 |
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c16ba06a53
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Normal shading of sphere.
Doesn't quite work right.
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2018-09-08 21:53:15 -07:00 |
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20c79a655b
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Implement Vec3 + f32
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2018-09-08 21:52:49 -07:00 |
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5ca6cc0809
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Add sphere.
Move original tracer1 to tracer_blue_sky and create new tracer as
tracer_red_dot.
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2018-09-08 21:17:46 -07:00 |
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e45bb8ddad
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First fake raytracer.
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2018-09-08 21:03:38 -07:00 |
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cdd2d585a7
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Clippy cleanup and module visibility cleanup.
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2018-09-08 20:19:46 -07:00 |
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b8861b7f8d
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Add simple ray module.
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2018-09-08 19:58:24 -07:00 |
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e1199611f0
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Visibility cleanups.
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2018-09-08 19:58:12 -07:00 |
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577fa32b2d
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Use Vec3 in main program.
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2018-09-08 19:50:13 -07:00 |
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7f7b1d6d34
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Implement Vec3 library. Lacks most inplace operators.
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2018-09-08 19:42:31 -07:00 |
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3dfd71282b
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simple_ppm writer.
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2018-09-08 17:32:12 -07:00 |
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0c5c6381fc
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Start of surface normal support.
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2018-09-08 17:17:29 -07:00 |
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e8d05eeaee
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Add sky Plane.
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2018-08-12 21:23:19 -07:00 |
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197c6df4a4
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Add Plane rendering.
Add Element enum type that can hold Plane and Sphere.
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2018-08-12 21:20:19 -07:00 |
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a1de85036d
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Support multiple spheres.
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2018-08-12 20:58:28 -07:00 |
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277c6ef60b
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Implementation of part 1. The green circle.
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2018-08-03 21:56:09 -07:00 |
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ca3aa6c8b7
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Move aobench into subdirectory.
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2018-08-03 17:03:05 -07:00 |
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548f4106bc
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Couldn't get -verbose to work, remove it.
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2018-07-21 20:10:23 -07:00 |
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f69704b7b1
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Working renderer.
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2018-07-21 19:24:30 -07:00 |
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5a549957c4
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Stub program to generate a simple ppm image and define basic types.
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2018-07-18 22:11:20 -07:00 |
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