Add sphere.
Move original tracer1 to tracer_blue_sky and create new tracer as tracer_red_dot.
This commit is contained in:
parent
e45bb8ddad
commit
5ca6cc0809
@ -1,9 +1,22 @@
|
||||
extern crate rtiow;
|
||||
|
||||
use rtiow::ray::Ray;
|
||||
use rtiow::vec3::dot;
|
||||
use rtiow::vec3::Vec3;
|
||||
|
||||
fn hit_sphere(center: Vec3, radius: f32, r: Ray) -> bool {
|
||||
let oc = r.origin() - center;
|
||||
let a = dot(r.direction(), r.direction());
|
||||
let b = 2. * dot(oc, r.direction());
|
||||
let c = dot(oc, oc) - radius * radius;
|
||||
let discriminant = b * b - 4. * a * c;
|
||||
discriminant > 0.
|
||||
}
|
||||
|
||||
fn color(r: Ray) -> Vec3 {
|
||||
if hit_sphere(Vec3::new(0., 0., -1.), 0.5, r) {
|
||||
return Vec3::new(1., 0., 0.);
|
||||
}
|
||||
let unit_direction = r.direction().unit_vector();
|
||||
let t = 0.5 * (unit_direction.y + 1.);
|
||||
Vec3::new(1., 1., 1.) * (1. - t) + Vec3::new(0.5, 0.7, 1.) * t
|
||||
46
rtiow/src/bin/tracer_red_dot.rs
Normal file
46
rtiow/src/bin/tracer_red_dot.rs
Normal file
@ -0,0 +1,46 @@
|
||||
extern crate rtiow;
|
||||
|
||||
use rtiow::ray::Ray;
|
||||
use rtiow::vec3::dot;
|
||||
use rtiow::vec3::Vec3;
|
||||
|
||||
fn hit_sphere(center: Vec3, radius: f32, r: Ray) -> bool {
|
||||
let oc = r.origin() - center;
|
||||
let a = dot(r.direction(), r.direction());
|
||||
let b = 2. * dot(oc, r.direction());
|
||||
let c = dot(oc, oc) - radius * radius;
|
||||
let discriminant = b * b - 4. * a * c;
|
||||
discriminant > 0.
|
||||
}
|
||||
|
||||
fn color(r: Ray) -> Vec3 {
|
||||
if hit_sphere(Vec3::new(0., 0., -1.), 0.5, r) {
|
||||
return Vec3::new(1., 0., 0.);
|
||||
}
|
||||
let unit_direction = r.direction().unit_vector();
|
||||
let t = 0.5 * (unit_direction.y + 1.);
|
||||
Vec3::new(1., 1., 1.) * (1. - t) + Vec3::new(0.5, 0.7, 1.) * t
|
||||
}
|
||||
|
||||
fn main() -> Result<(), std::io::Error> {
|
||||
let nx = 200;
|
||||
let ny = 100;
|
||||
println!("P3\n{} {}\n255", nx, ny);
|
||||
let lower_left_corner = Vec3::new(-2., -1., -1.);
|
||||
let horizontal = Vec3::new(4., 0., 0.);
|
||||
let vertical = Vec3::new(0., 2., 0.);
|
||||
let origin: Vec3 = Default::default();
|
||||
for j in (0..ny).rev() {
|
||||
for i in 0..nx {
|
||||
let u = i as f32 / nx as f32;
|
||||
let v = j as f32 / ny as f32;
|
||||
let r = Ray::new(origin, lower_left_corner + horizontal * u + vertical * v);
|
||||
let col = color(r);
|
||||
let ir = (255.99 * col[0]) as u32;
|
||||
let ig = (255.99 * col[1]) as u32;
|
||||
let ib = (255.99 * col[2]) as u32;
|
||||
println!("{} {} {}", ir, ig, ib);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
use vec3::Vec3;
|
||||
|
||||
#[derive(Default)]
|
||||
#[derive(Copy, Clone, Default)]
|
||||
pub struct Ray {
|
||||
a: Vec3,
|
||||
b: Vec3,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user