Add sphere.

Move original tracer1 to tracer_blue_sky and create new tracer as
tracer_red_dot.
This commit is contained in:
Bill Thiede 2018-09-08 21:17:46 -07:00
parent e45bb8ddad
commit 5ca6cc0809
3 changed files with 60 additions and 1 deletions

View File

@ -1,9 +1,22 @@
extern crate rtiow;
use rtiow::ray::Ray;
use rtiow::vec3::dot;
use rtiow::vec3::Vec3;
fn hit_sphere(center: Vec3, radius: f32, r: Ray) -> bool {
let oc = r.origin() - center;
let a = dot(r.direction(), r.direction());
let b = 2. * dot(oc, r.direction());
let c = dot(oc, oc) - radius * radius;
let discriminant = b * b - 4. * a * c;
discriminant > 0.
}
fn color(r: Ray) -> Vec3 {
if hit_sphere(Vec3::new(0., 0., -1.), 0.5, r) {
return Vec3::new(1., 0., 0.);
}
let unit_direction = r.direction().unit_vector();
let t = 0.5 * (unit_direction.y + 1.);
Vec3::new(1., 1., 1.) * (1. - t) + Vec3::new(0.5, 0.7, 1.) * t

View File

@ -0,0 +1,46 @@
extern crate rtiow;
use rtiow::ray::Ray;
use rtiow::vec3::dot;
use rtiow::vec3::Vec3;
fn hit_sphere(center: Vec3, radius: f32, r: Ray) -> bool {
let oc = r.origin() - center;
let a = dot(r.direction(), r.direction());
let b = 2. * dot(oc, r.direction());
let c = dot(oc, oc) - radius * radius;
let discriminant = b * b - 4. * a * c;
discriminant > 0.
}
fn color(r: Ray) -> Vec3 {
if hit_sphere(Vec3::new(0., 0., -1.), 0.5, r) {
return Vec3::new(1., 0., 0.);
}
let unit_direction = r.direction().unit_vector();
let t = 0.5 * (unit_direction.y + 1.);
Vec3::new(1., 1., 1.) * (1. - t) + Vec3::new(0.5, 0.7, 1.) * t
}
fn main() -> Result<(), std::io::Error> {
let nx = 200;
let ny = 100;
println!("P3\n{} {}\n255", nx, ny);
let lower_left_corner = Vec3::new(-2., -1., -1.);
let horizontal = Vec3::new(4., 0., 0.);
let vertical = Vec3::new(0., 2., 0.);
let origin: Vec3 = Default::default();
for j in (0..ny).rev() {
for i in 0..nx {
let u = i as f32 / nx as f32;
let v = j as f32 / ny as f32;
let r = Ray::new(origin, lower_left_corner + horizontal * u + vertical * v);
let col = color(r);
let ir = (255.99 * col[0]) as u32;
let ig = (255.99 * col[1]) as u32;
let ib = (255.99 * col[2]) as u32;
println!("{} {} {}", ir, ig, ib);
}
}
Ok(())
}

View File

@ -1,6 +1,6 @@
use vec3::Vec3;
#[derive(Default)]
#[derive(Copy, Clone, Default)]
pub struct Ray {
a: Vec3,
b: Vec3,