112 Commits

Author SHA1 Message Date
d7d14c59a5 More debugging drone.
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2019-06-22 08:35:42 -07:00
d2535b2a63 Dump environment at startup.
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2019-06-22 08:32:59 -07:00
d32a8bea61 Use full path for sscache 2019-06-22 08:32:38 -07:00
1f8adbc5a9 Use new rust build image.
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This image should use sccache to store blobs in minio.
2019-06-22 08:30:08 -07:00
6f3e29a648 Add benches/ directory referenced in Cargo.toml.
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2019-06-22 07:42:33 -07:00
eae77f0ccb Update build rules
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2019-06-21 22:23:54 -07:00
be836c0f9e Update build rules
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2019-06-21 22:22:45 -07:00
15cd6e7135 Update build rules
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2019-06-21 22:21:44 -07:00
21acb0b897 New image with auth credentials
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2019-06-21 21:50:35 -07:00
3d528ce842 Trigger build
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fa12ff02ad Trigger build
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2019-06-21 21:29:21 -07:00
a59d3029d9 Trigger build.
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2019-06-21 21:19:48 -07:00
107d4798ff Trigger build.
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2019-06-21 21:14:09 -07:00
554ac0a064 Correct name of drone config file.
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2019-06-21 21:10:18 -07:00
97a0548b24 Correct docker image. 2019-06-21 20:59:09 -07:00
97ae54d2dd Initial drone build config. 2019-06-21 20:52:15 -07:00
98eb51be88 Stub readme. 2019-06-21 20:39:21 -07:00
0ec6f46be0 Finish up clippy lint. 2019-02-26 19:00:58 -08:00
e64e6af085 Fix clippy lint. 2019-02-26 18:50:35 -08:00
cdbaa928c2 Basic prometheus support, with push_gateway integration. 2019-02-25 20:41:53 -08:00
3256feab1b Update ray constructor to take anything that Into<Vec3> 2019-02-25 20:35:32 -08:00
b7002df00e Remove unused vars and use statements. 2019-02-25 20:35:06 -08:00
27c1534273 Add Mandelbrot texture and test scene. 2019-02-19 21:18:37 -08:00
c8f5bf9e19 cargo fix --edition and add edition="2018" to Cargo.toml. 2019-02-07 16:36:55 -08:00
1be9c800a7 Wider field of view for book scene. 2019-02-07 16:34:13 -08:00
23ac418dcb Remove vestigal option and extraneous use statements. 2019-02-05 19:55:31 -08:00
bf9e226899 Perform per-pixel parallelism instead of per frame.
This sets up the renderer to have other sampling algorithms.
Progress bar is now percentage based.
2019-02-03 21:21:06 -08:00
bc8b79a3da Remove done TODO. 2019-02-03 19:38:40 -08:00
ce2d22b0b5 Add environment mapping for background. 2019-01-29 10:20:31 -08:00
815e647ad5 Dockerfile and config.dbuild for building noise_explorer. 2018-10-15 16:49:57 -07:00
ea0532fd6e Finalize marble parameters for scene/final.
Add pixel_scale parameter to noise_explorer to allow scaling of p vector
passed to value function.
2018-10-15 12:42:22 -07:00
5faba9cf26 Moved lode/perlin code to noise module.
Changed how NoiseTexture is created to allow noise function and
parameters to be passed in as options.
Allowed setting of noise source from URL parameters.
2018-10-14 15:09:57 -07:00
accfd09ce4 Drop logging level for perlin start-up stats. 2018-10-14 10:53:12 -07:00
f483f2905b Break texture module into multiple files. 2018-10-11 20:00:44 -07:00
66d599b50d Fix all clippy warnings or block them. 2018-10-11 19:53:07 -07:00
fa7d79b112 Show parameters for thumbnail as table. 2018-10-11 19:01:48 -07:00
67ba66bdf7 Dynamic render images when visiting webpage at /. 2018-10-09 20:01:43 -07:00
639c50a3de More noise debugging.
Added another reference implementation in lode.rs.
Build CLI to generate noise with various parameters.
2018-10-07 07:43:42 -07:00
2d6accbc58 Misc cleanup.
Correct aperture on final scene.
Change default to perlin_debug for further investigation.
Correct progress output in render.
2018-10-06 08:45:50 -07:00
d40cb0418f Make intermediate image saving a flag, print progress. 2018-10-06 07:52:07 -07:00
bf633756f6 Add scene representing the final image in raytracingthenextweek. 2018-10-06 07:26:49 -07:00
7898e7022c Add perlin debugging. Still not right. 2018-10-05 21:10:40 -07:00
aeaf4994fe Implement isotropic scattering for ConstantMedium volumes. 2018-10-05 18:16:42 -07:00
6a1e8b2784 Add ConstantMedium and cornell_smoke scene.
Shows the ability to compute smoke as a wrapper for anything implementing Hit.
2018-10-04 21:43:05 -07:00
36b2fba5b7 De-boxed many uses of Hit and Material.
Use of generic parameter directly where possible in structures instead
of Box'd values.
Added Material implementations for Box<Material> and Arc<Material> to
aid in the automatic conversion when necessary to use a Sized value for
Material.
Implement From trait for [f32;3] to Vec3 to make some APIs Into<Vec3>
which is a bit nicer to use.
2018-10-03 20:53:37 -07:00
7684bb2088 Add translated and rotated cuboids to cornell box scene.
Chose name 'cuboid' because 'box' is a module imported by the prelude in
rust and makes things complicated.
2018-09-25 21:00:05 -07:00
f1fcbe7449 Add empty cornell box with light and flipped normals. 2018-09-23 22:00:52 -07:00
73002df31e Make world in test scene larger and flatter. 2018-09-23 21:32:40 -07:00
3839ff316d Add XZ and YZ rects to complement XY. 2018-09-23 21:29:50 -07:00
2f0ee09084 Fix out of bounds texture lookup and tweak noise function. 2018-09-23 21:29:14 -07:00