Bill Thiede bf9e226899 Perform per-pixel parallelism instead of per frame.
This sets up the renderer to have other sampling algorithms.
Progress bar is now percentage based.
2019-02-03 21:21:06 -08:00
2018-08-03 17:03:05 -07:00
2018-09-08 17:17:29 -07:00
2018-08-03 17:03:05 -07:00
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