Bill Thiede bf9e226899 Perform per-pixel parallelism instead of per frame.
This sets up the renderer to have other sampling algorithms.
Progress bar is now percentage based.
2019-02-03 21:21:06 -08:00
..
2018-09-08 17:32:12 -07:00

What?

Implementations of the concepts explored by Peter Shirley in "Ray Tracing in One Weekend"