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4584eeb08f
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Always in-progress renderer.
It is copied to an appropriately named render as chapters are
implemented.
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2018-09-09 13:37:51 -07:00 |
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9698afce43
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Implement sub-sampling anti-aliasing.
Move camera to code to separate module.
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2018-09-09 13:37:35 -07:00 |
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35722b57b1
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Closer to correct shading, but still not there.
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2018-09-08 23:13:11 -07:00 |
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15fe1e632c
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Add more abstraction.
Implement Sphere as its own module.
Create HitableList that can hold multiple objects.
Fixed shading problem in the process.
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2018-09-08 23:10:26 -07:00 |
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c16ba06a53
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Normal shading of sphere.
Doesn't quite work right.
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2018-09-08 21:53:15 -07:00 |
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5ca6cc0809
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Add sphere.
Move original tracer1 to tracer_blue_sky and create new tracer as
tracer_red_dot.
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2018-09-08 21:17:46 -07:00 |
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e45bb8ddad
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First fake raytracer.
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2018-09-08 21:03:38 -07:00 |
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577fa32b2d
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Use Vec3 in main program.
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2018-09-08 19:50:13 -07:00 |
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3dfd71282b
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simple_ppm writer.
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2018-09-08 17:32:12 -07:00 |
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