intersections: now store object in Intersection.
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0ce1e8f7af
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c9b42d94b3
@ -2,6 +2,7 @@ use std::ops::Index;
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use crate::spheres::Sphere;
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#[derive(Debug, PartialEq)]
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pub struct Intersection<'i> {
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pub t: f32,
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pub object: &'i Sphere,
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@ -31,7 +32,9 @@ impl<'i> Intersection<'i> {
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/// ```
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/// use rtchallenge::{
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/// intersections::{Intersection, Intersections},
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/// spheres::Sphere,
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/// rays::Ray,
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/// spheres::{intersect, Sphere},
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/// tuples::Tuple,
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/// };
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///
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/// let s = Sphere::default();
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@ -41,6 +44,12 @@ impl<'i> Intersection<'i> {
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/// assert_eq!(xs.len(), 2);
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/// assert_eq!(xs[0].t, 1.);
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/// assert_eq!(xs[1].t, 2.);
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///
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/// let r = Ray::new(Tuple::point(0., 0., -5.), Tuple::vector(0., 0., 1.));
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs.len(), 2);
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/// assert_eq!(xs[0].object, &s);
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/// assert_eq!(xs[1].object, &s);
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/// ```
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pub struct Intersections<'i>(Vec<Intersection<'i>>);
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@ -1,4 +1,5 @@
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use crate::{
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intersections::Intersection,
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rays::Ray,
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tuples::{dot, Tuple},
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};
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@ -12,6 +13,7 @@ pub struct Sphere {}
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/// # Examples
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/// ```
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/// use rtchallenge::{
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/// intersections::Intersection,
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/// rays::Ray,
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/// spheres::{intersect, Sphere},
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/// tuples::Tuple,
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@ -21,7 +23,10 @@ pub struct Sphere {}
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/// let r = Ray::new(Tuple::point(0., 0., -5.), Tuple::vector(0., 0., 1.));
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/// let s = Sphere::default();
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs, vec![4., 6.]);
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/// assert_eq!(
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/// xs,
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/// vec![Intersection::new(4., &s), Intersection::new(6., &s)]
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/// );
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///
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/// // A ray intersects a sphere at a tangent.
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/// let r = Ray::new(Tuple::point(0., 2., -5.), Tuple::vector(0., 0., 1.));
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@ -33,15 +38,21 @@ pub struct Sphere {}
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/// let r = Ray::new(Tuple::point(0., 0., 0.), Tuple::vector(0., 0., 1.));
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/// let s = Sphere::default();
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs, vec![-1., 1.]);
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/// assert_eq!(
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/// xs,
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/// vec![Intersection::new(-1., &s), Intersection::new(1., &s)]
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/// );
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///
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/// // A sphere is behind a ray.
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/// let r = Ray::new(Tuple::point(0., 0., 5.), Tuple::vector(0., 0., 1.));
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/// let s = Sphere::default();
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs, vec![-6., -4.]);
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/// assert_eq!(
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/// xs,
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/// vec![Intersection::new(-6., &s), Intersection::new(-4., &s)]
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/// );
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/// ```
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pub fn intersect(_sphere: &Sphere, ray: &Ray) -> Vec<f32> {
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pub fn intersect<'s>(sphere: &'s Sphere, ray: &Ray) -> Vec<Intersection<'s>> {
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let sphere_to_ray = ray.origin - Tuple::point(0., 0., 0.);
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let a = dot(ray.direction, ray.direction);
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let b = 2. * dot(ray.direction, sphere_to_ray);
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@ -51,8 +62,8 @@ pub fn intersect(_sphere: &Sphere, ray: &Ray) -> Vec<f32> {
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vec![]
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} else {
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vec![
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(-b - discriminant.sqrt()) / (2. * a),
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(-b + discriminant.sqrt()) / (2. * a),
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Intersection::new((-b - discriminant.sqrt()) / (2. * a), &sphere),
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Intersection::new((-b + discriminant.sqrt()) / (2. * a), &sphere),
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]
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}
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}
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