intersections: create inters module and initial functionality.
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rtchallenge/src/intersections.rs
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64
rtchallenge/src/intersections.rs
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@ -0,0 +1,64 @@
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use std::ops::Index;
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use crate::spheres::Sphere;
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pub struct Intersection<'i> {
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pub t: f32,
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pub object: &'i Sphere,
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}
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impl<'i> Intersection<'i> {
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/// Create new `Intersection` at the given `t` that hits the given `object`.
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///
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/// # Examples
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/// ```
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/// use rtchallenge::{intersections::Intersection, spheres::Sphere};
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///
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/// // An intersection ecapsulates t and object.
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/// let s = Sphere::default();
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/// let i = Intersection::new(3.5, &s);
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/// assert_eq!(i.t, 3.5);
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/// assert_eq!(i.object, &s);
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/// ```
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pub fn new(t: f32, object: &Sphere) -> Intersection {
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Intersection { t, object }
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}
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}
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/// Aggregates `Intersection`s.
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///
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/// # Examples
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/// ```
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/// use rtchallenge::{
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/// intersections::{Intersection, Intersections},
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/// spheres::Sphere,
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/// };
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///
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/// let s = Sphere::default();
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/// let i1 = Intersection::new(1., &s);
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/// let i2 = Intersection::new(2., &s);
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/// let xs = Intersections::new(vec![i1, i2]);
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/// assert_eq!(xs.len(), 2);
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/// assert_eq!(xs[0].t, 1.);
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/// assert_eq!(xs[1].t, 2.);
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/// ```
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pub struct Intersections<'i>(Vec<Intersection<'i>>);
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impl<'i> Intersections<'i> {
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pub fn new(xs: Vec<Intersection<'i>>) -> Intersections {
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Intersections(xs)
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}
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pub fn len(&self) -> usize {
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self.0.len()
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}
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pub fn hit(&self) -> Option<&Intersection> {
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todo!("Intersections::hit")
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}
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}
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impl<'i> Index<usize> for Intersections<'i> {
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type Output = Intersection<'i>;
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fn index(&self, idx: usize) -> &Self::Output {
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&self.0[idx]
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}
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}
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@ -1,6 +1,8 @@
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pub mod canvas;
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pub mod intersections;
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pub mod matrices;
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pub mod rays;
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pub mod spheres;
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pub mod tuples;
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/// Value considered close enough for PartialEq implementations.
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@ -3,9 +3,9 @@ use crate::{
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tuples::{dot, Tuple},
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};
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#[derive(Default)]
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#[derive(Default, Debug, PartialEq)]
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/// Sphere represents the unit-sphere (radius of unit 1.) at the origin 0., 0., 0.
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pub struct Sphere {}
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pub struct Intersection {}
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/// Intersect a ray with a sphere.
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///
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@ -41,7 +41,6 @@ pub struct Intersection {}
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs, vec![-6., -4.]);
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/// ```
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pub fn intersect(_sphere: &Sphere, ray: &Ray) -> Vec<f32> {
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let sphere_to_ray = ray.origin - Tuple::point(0., 0., 0.);
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let a = dot(ray.direction, ray.direction);
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