raytracers/rtiow/src/sphere.rs

78 lines
2.2 KiB
Rust

use std::f32::consts::PI;
use aabb::AABB;
use hitable::Hit;
use hitable::HitRecord;
use material::Material;
use ray::Ray;
use vec3::dot;
use vec3::Vec3;
pub struct Sphere {
center: Vec3,
radius: f32,
material: Box<Material>,
}
pub fn get_sphere_uv(p: Vec3) -> (f32, f32) {
let phi = p.z.atan2(p.x);
let theta = p.y.asin();
let u = 1. - (phi + PI) / (2. * PI);
let v = (theta + PI / 2.) / PI;
(u, v)
}
impl Sphere {
pub fn new(center: Vec3, radius: f32, material: Box<Material>) -> Sphere {
Sphere {
center,
radius,
material,
}
}
}
impl Hit for Sphere {
fn hit(&self, r: Ray, t_min: f32, t_max: f32) -> Option<HitRecord> {
let oc = r.origin - self.center;
let a = dot(r.direction, r.direction);
let b = dot(oc, r.direction);
let c = dot(oc, oc) - self.radius * self.radius;
let discriminant = b * b - a * c;
if discriminant > 0. {
let temp = (-b - (b * b - a * c).sqrt()) / a;
if temp < t_max && temp > t_min {
let point = r.point_at_parameter(temp);
let uv = get_sphere_uv((point - self.center) / self.radius);
return Some(HitRecord {
t: temp,
uv,
p: point,
normal: (point - self.center) / self.radius,
material: &*self.material,
});
}
let temp = (-b + (b * b - a * c).sqrt()) / a;
if temp < t_max && temp > t_min {
let point = r.point_at_parameter(temp);
let uv = get_sphere_uv((point - self.center) / self.radius);
return Some(HitRecord {
t: temp,
uv,
p: point,
normal: (point - self.center) / self.radius,
material: &*self.material,
});
}
}
None
}
fn bounding_box(&self, _t_min: f32, _t_max: f32) -> Option<AABB> {
Some(AABB::new(
self.center - Vec3::new(self.radius, self.radius, self.radius),
self.center + Vec3::new(self.radius, self.radius, self.radius),
))
}
}