c8f5bf9e19
cargo fix --edition and add edition="2018" to Cargo.toml.
2019-02-07 16:36:55 -08:00
1be9c800a7
Wider field of view for book scene.
2019-02-07 16:34:13 -08:00
23ac418dcb
Remove vestigal option and extraneous use statements.
2019-02-05 19:55:31 -08:00
bf9e226899
Perform per-pixel parallelism instead of per frame.
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This sets up the renderer to have other sampling algorithms.
Progress bar is now percentage based.
2019-02-03 21:21:06 -08:00
bc8b79a3da
Remove done TODO.
2019-02-03 19:38:40 -08:00
ce2d22b0b5
Add environment mapping for background.
2019-01-29 10:20:31 -08:00
815e647ad5
Dockerfile and config.dbuild for building noise_explorer.
2018-10-15 16:49:57 -07:00
ea0532fd6e
Finalize marble parameters for scene/final.
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Add pixel_scale parameter to noise_explorer to allow scaling of p vector
passed to value function.
2018-10-15 12:42:22 -07:00
5faba9cf26
Moved lode/perlin code to noise module.
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Changed how NoiseTexture is created to allow noise function and
parameters to be passed in as options.
Allowed setting of noise source from URL parameters.
2018-10-14 15:09:57 -07:00
accfd09ce4
Drop logging level for perlin start-up stats.
2018-10-14 10:53:12 -07:00
f483f2905b
Break texture module into multiple files.
2018-10-11 20:00:44 -07:00
66d599b50d
Fix all clippy warnings or block them.
2018-10-11 19:53:07 -07:00
fa7d79b112
Show parameters for thumbnail as table.
2018-10-11 19:01:48 -07:00
67ba66bdf7
Dynamic render images when visiting webpage at /.
2018-10-09 20:01:43 -07:00
639c50a3de
More noise debugging.
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Added another reference implementation in lode.rs.
Build CLI to generate noise with various parameters.
2018-10-07 07:43:42 -07:00
2d6accbc58
Misc cleanup.
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Correct aperture on final scene.
Change default to perlin_debug for further investigation.
Correct progress output in render.
2018-10-06 08:45:50 -07:00
d40cb0418f
Make intermediate image saving a flag, print progress.
2018-10-06 07:52:07 -07:00
bf633756f6
Add scene representing the final image in raytracingthenextweek.
2018-10-06 07:26:49 -07:00
7898e7022c
Add perlin debugging. Still not right.
2018-10-05 21:10:40 -07:00
aeaf4994fe
Implement isotropic scattering for ConstantMedium volumes.
2018-10-05 18:16:42 -07:00
6a1e8b2784
Add ConstantMedium and cornell_smoke scene.
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Shows the ability to compute smoke as a wrapper for anything implementing Hit.
2018-10-04 21:43:05 -07:00
36b2fba5b7
De-boxed many uses of Hit and Material.
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Use of generic parameter directly where possible in structures instead
of Box'd values.
Added Material implementations for Box<Material> and Arc<Material> to
aid in the automatic conversion when necessary to use a Sized value for
Material.
Implement From trait for [f32;3] to Vec3 to make some APIs Into<Vec3>
which is a bit nicer to use.
2018-10-03 20:53:37 -07:00
7684bb2088
Add translated and rotated cuboids to cornell box scene.
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Chose name 'cuboid' because 'box' is a module imported by the prelude in
rust and makes things complicated.
2018-09-25 21:00:05 -07:00
f1fcbe7449
Add empty cornell box with light and flipped normals.
2018-09-23 22:00:52 -07:00
73002df31e
Make world in test scene larger and flatter.
2018-09-23 21:32:40 -07:00
3839ff316d
Add XZ and YZ rects to complement XY.
2018-09-23 21:29:50 -07:00
2f0ee09084
Fix out of bounds texture lookup and tweak noise function.
2018-09-23 21:29:14 -07:00
9c5233e057
Implement DiffuseLight material.
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Allow Scenes to define global_illumination so scenes without lighting
can continue to work.
2018-09-23 18:30:24 -07:00
34ce373269
Implement image based textures.
2018-09-23 15:53:46 -07:00
415cb7be9a
Perlin noise with dot product.
2018-09-23 09:51:46 -07:00
697d056a9d
Basic Perlin texture implementation.
2018-09-23 09:33:01 -07:00
4206ad7289
Use CheckerTexture for ground in book scene.
2018-09-22 20:32:21 -07:00
96d49e685f
Add CheckerTexture.
2018-09-22 20:23:46 -07:00
a1d3cce4e4
Add ConstantTexture and use it for Lambertian material.
2018-09-22 19:53:27 -07:00
e1c430b9b2
Clippy lint.
2018-09-22 12:25:22 -07:00
fecd7b6a00
Remove dead code.
2018-09-22 12:09:05 -07:00
08ea5ca089
Lint.
2018-09-22 12:08:26 -07:00
0ff10e99dd
Help string for --pprof.
2018-09-22 12:08:12 -07:00
a5b5ccb291
Make it easy for bench scene to compare hitlist vs accelerated rendering.
2018-09-22 12:07:35 -07:00
02639e4d3f
Make BVH faster by doing hit test on bbox before descending.
2018-09-22 12:06:29 -07:00
fedcd3792b
Missed part of commit 78da1c644141e87bb47ae907ef9d80fb926c1965
2018-09-22 12:06:08 -07:00
5723b285f0
Note to self about time-bomb.
2018-09-22 12:05:24 -07:00
78da1c6441
List choices for --mode and make --pprof a path, not just a bool.
2018-09-22 12:05:08 -07:00
2104f1a76c
Implement kd-tree.
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Add simple test scene.
Failed attempt to make BVH faster.
Failed attempt to implement SAH w/ BVH.
Failed attempt to make AABB::hit faster.
2018-09-22 11:11:40 -07:00
54f1304695
Add benchmark scene and change default flags to run under cargo-profile.
2018-09-18 20:58:31 -07:00
57ccefbcdc
Move scene building to its own set of submodules.
2018-09-18 18:57:20 -07:00
aa26c79f6d
Add some faster AABB hit implementations.
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Switch e?println to info/trace logging.
2018-09-18 17:48:27 -07:00
4a9754dfdb
bvh: add some tests and fmt::Display implementations.
2018-09-16 20:03:42 -07:00
11a7cc6f08
Implement AABB and BVH.
2018-09-16 18:59:27 -07:00
a4556212ed
Rebase with master.
2018-09-14 13:06:09 -07:00