spheres: fix normal_at for transformed spheres.
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@ -76,21 +76,27 @@ impl Sphere {
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/// 3_f32.sqrt() / 3.,
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/// ));
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/// assert_eq!(n, n.normalize());
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/// ```
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/// ```should_panic
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/// use rtchallenge::{spheres::Sphere, tuples::Tuple};
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///
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/// // In debug builds points not on the sphere should fail.
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(0., 0., 0.5));
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/// // Compute the normal on a translated sphere.
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/// let mut s = Sphere::default();
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/// s.transform = Matrix4x4::translation(0., 1., 0.);
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/// let n = s.normal_at(Tuple::point(0., 1.70711, -0.70711));
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/// assert_eq!(n, Tuple::vector(0., 0.70711, -0.70711));
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/// // Compute the normal on a transformed sphere.
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/// use std::f32::consts::PI;
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///
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/// let mut s = Sphere::default();
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/// s.transform = Matrix4x4::scaling(1.,0.5,1.) * Matrix4x4::rotation_z(PI/5.);
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/// let n = s.normal_at(Tuple::point(0., 2_f32.sqrt()/2., -2_f32.sqrt()/2.));
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/// assert_eq!(n, Tuple::vector(0., 0.97014, -0.24254));
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/// ```
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pub fn normal_at(&self, point: Tuple) -> Tuple {
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debug_assert!(
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((point - Tuple::point(0., 0., 0.)).magnitude() - 1.).abs() < EPSILON,
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"{} != 1.",
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(point - Tuple::point(0., 0., 0.)).magnitude()
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);
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(point - Tuple::point(0., 0., 0.)).normalize()
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pub fn normal_at(&self, world_point: Tuple) -> Tuple {
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let object_point = self.transform.inverse() * world_point;
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let object_normal = object_point - Tuple::point(0., 0., 0.);
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let mut world_normal = self.transform.inverse().transpose() * object_normal;
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world_normal.w = 0.;
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world_normal.normalize()
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}
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}
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