sphere: use Intersections as the return type from intersect.
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@ -51,6 +51,7 @@ impl<'i> Intersection<'i> {
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/// assert_eq!(xs[0].object, &s);
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/// assert_eq!(xs[1].object, &s);
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/// ```
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#[derive(Debug, Default, PartialEq)]
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pub struct Intersections<'i>(Vec<Intersection<'i>>);
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impl<'i> Intersections<'i> {
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@ -1,5 +1,5 @@
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use crate::{
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intersections::Intersection,
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intersections::{Intersection, Intersections},
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matrices::Matrix4x4,
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rays::Ray,
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tuples::{dot, Tuple},
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@ -39,7 +39,7 @@ impl Default for Sphere {
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/// # Examples
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/// ```
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/// use rtchallenge::{
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/// intersections::Intersection,
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/// intersections::{Intersection, Intersections},
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/// matrices::Matrix4x4,
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/// rays::Ray,
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/// spheres::{intersect, Sphere},
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@ -52,14 +52,14 @@ impl Default for Sphere {
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/// let xs = intersect(&s, &r);
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/// assert_eq!(
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/// xs,
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/// vec![Intersection::new(4., &s), Intersection::new(6., &s)]
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/// Intersections::new(vec![Intersection::new(4., &s), Intersection::new(6., &s)])
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/// );
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///
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/// // A ray intersects a sphere at a tangent.
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/// let r = Ray::new(Tuple::point(0., 2., -5.), Tuple::vector(0., 0., 1.));
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/// let s = Sphere::default();
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs, vec![]);
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/// assert_eq!(xs, Intersections::default());
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///
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/// // A ray originates inside a sphere.
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/// let r = Ray::new(Tuple::point(0., 0., 0.), Tuple::vector(0., 0., 1.));
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@ -67,7 +67,7 @@ impl Default for Sphere {
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/// let xs = intersect(&s, &r);
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/// assert_eq!(
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/// xs,
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/// vec![Intersection::new(-1., &s), Intersection::new(1., &s)]
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/// Intersections::new(vec![Intersection::new(-1., &s), Intersection::new(1., &s)])
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/// );
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///
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/// // A sphere is behind a ray.
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@ -76,7 +76,7 @@ impl Default for Sphere {
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/// let xs = intersect(&s, &r);
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/// assert_eq!(
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/// xs,
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/// vec![Intersection::new(-6., &s), Intersection::new(-4., &s)]
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/// Intersections::new(vec![Intersection::new(-6., &s), Intersection::new(-4., &s)])
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/// );
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///
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/// // Intersect a scaled sphere with a ray.
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@ -95,7 +95,7 @@ impl Default for Sphere {
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/// let xs = intersect(&s, &r);
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/// assert_eq!(xs.len(), 0);
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/// ```
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pub fn intersect<'s>(sphere: &'s Sphere, ray: &Ray) -> Vec<Intersection<'s>> {
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pub fn intersect<'s>(sphere: &'s Sphere, ray: &Ray) -> Intersections<'s> {
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let ray = ray.transform(sphere.transform.inverse());
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let sphere_to_ray = ray.origin - Tuple::point(0., 0., 0.);
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let a = dot(ray.direction, ray.direction);
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@ -103,11 +103,11 @@ pub fn intersect<'s>(sphere: &'s Sphere, ray: &Ray) -> Vec<Intersection<'s>> {
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let c = dot(sphere_to_ray, sphere_to_ray) - 1.;
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let discriminant = b * b - 4. * a * c;
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if discriminant < 0. {
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vec![]
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Intersections::default()
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} else {
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vec![
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Intersections::new(vec![
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Intersection::new((-b - discriminant.sqrt()) / (2. * a), &sphere),
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Intersection::new((-b + discriminant.sqrt()) / (2. * a), &sphere),
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]
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])
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}
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}
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