transformations: moving another doctest to unit
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@ -5,47 +5,6 @@ use crate::{
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/// Create a matrix representing a eye at `from` looking at `to`, with an `up`
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/// as the up vector.
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///
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/// # Examples
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/// ```
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/// use rtchallenge::{matrices::Matrix4x4, transformations::view_transform, tuples::Tuple};
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///
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/// // The transofrmation matrix for the default orientation.
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/// let from = Tuple::point(0., 0., 0.);
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/// let to = Tuple::point(0., 0., -1.);
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/// let up = Tuple::vector(0., 1., 0.);
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/// let t = view_transform(from, to, up);
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/// assert_eq!(t, Matrix4x4::identity());
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///
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/// // A view transformation matrix looking in positive z direction.
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/// let from = Tuple::point(0., 0., 0.);
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/// let to = Tuple::point(0., 0., 1.);
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/// let up = Tuple::vector(0., 1., 0.);
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/// let t = view_transform(from, to, up);
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/// assert_eq!(t, Matrix4x4::scaling(-1., 1., -1.));
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///
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/// // The view tranformation moves the world.
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/// let from = Tuple::point(0., 0., 8.);
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/// let to = Tuple::point(0., 0., 0.);
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/// let up = Tuple::vector(0., 1., 0.);
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/// let t = view_transform(from, to, up);
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/// assert_eq!(t, Matrix4x4::translation(0., 0., -8.));
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///
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/// // An arbitrary view transformation.
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/// let from = Tuple::point(1., 3., 2.);
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/// let to = Tuple::point(4., -2., 8.);
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/// let up = Tuple::vector(1., 1., 0.);
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/// let t = view_transform(from, to, up);
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/// assert_eq!(
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/// t,
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/// Matrix4x4::new(
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/// [-0.50709, 0.50709, 0.67612, -2.36643],
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/// [0.76772, 0.60609, 0.12122, -2.82843],
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/// [-0.35857, 0.59761, -0.71714, 0.],
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/// [0., 0., 0., 1.],
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/// )
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/// );
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/// ```
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pub fn view_transform(from: Tuple, to: Tuple, up: Tuple) -> Matrix4x4 {
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let forward = (to - from).normalize();
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let left = cross(forward, up.normalize());
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@ -57,3 +16,56 @@ pub fn view_transform(from: Tuple, to: Tuple, up: Tuple) -> Matrix4x4 {
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[0., 0., 0., 1.],
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) * Matrix4x4::translation(-from.x, -from.y, -from.z)
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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matrices::{identity, scaling, translation, Matrix4x4},
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transformations::view_transform,
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tuples::{point, vector},
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};
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#[test]
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fn default_orientation() {
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// The transformation matrix for the default orientation.
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let from = point(0., 0., 0.);
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let to = point(0., 0., -1.);
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let up = vector(0., 1., 0.);
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let t = view_transform(from, to, up);
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assert_eq!(t, identity());
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}
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#[test]
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fn looking_positive_z() {
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// A view transformation matrix looking in positive z direction.
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let from = point(0., 0., 0.);
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let to = point(0., 0., 1.);
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let up = vector(0., 1., 0.);
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let t = view_transform(from, to, up);
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assert_eq!(t, scaling(-1., 1., -1.));
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}
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#[test]
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fn transformation_moves_world() {
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// The view transformation moves the world.
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let from = point(0., 0., 8.);
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let to = point(0., 0., 0.);
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let up = vector(0., 1., 0.);
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let t = view_transform(from, to, up);
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assert_eq!(t, translation(0., 0., -8.));
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}
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#[test]
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fn arbitrary_view() {
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// An arbitrary view transformation.
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let from = point(1., 3., 2.);
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let to = point(4., -2., 8.);
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let up = vector(1., 1., 0.);
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let t = view_transform(from, to, up);
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assert_eq!(
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t,
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Matrix4x4::new(
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[-0.50709, 0.50709, 0.67612, -2.36643],
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[0.76772, 0.60609, 0.12122, -2.82843],
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[-0.35857, 0.59761, -0.71714, 0.],
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[0., 0., 0., 1.],
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)
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);
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}
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}
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