eoc9: make width and height CLI flags.
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@ -11,19 +11,24 @@ use rtchallenge::{camera::RenderStrategy, float::consts::PI, WHITE};
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#[derive(StructOpt, Debug)]
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#[structopt(name = "eoc9")]
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struct Opt {
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/// Strategy for casting rays into image.
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#[structopt(long, default_value = "rayon")]
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render_strategy: RenderStrategy,
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/// Number of samples per pixel. 0 renders from the center of the pixel, 1 or more samples N
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/// times randomly across the pixel.
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#[structopt(short, long, default_value = "0")]
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samples: usize,
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/// Rendered image width in pixels.
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#[structopt(short, long, default_value = "2560")]
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width: usize,
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/// Rendered image height in pixels.
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#[structopt(short, long, default_value = "1440")]
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height: usize,
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}
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fn main() -> Result<()> {
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let start = Instant::now();
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let opt = Opt::from_args();
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let width = 2560;
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let height = 1440;
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let light1 = PointLightBuilder::default()
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.position(point(-5., 5., -5.))
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@ -42,8 +47,8 @@ fn main() -> Result<()> {
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let to = point(0., 1., 0.);
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let up = point(0., 1., 0.);
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let camera = CameraBuilder::default()
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.hsize(width)
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.vsize(height)
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.hsize(opt.width)
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.vsize(opt.height)
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.field_of_view(PI / 4.)
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.transform(view_transform(from, to, up))
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.render_strategy(opt.render_strategy)
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@ -20,19 +20,24 @@ use rtchallenge::{
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#[derive(StructOpt, Debug)]
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#[structopt(name = "eoc9")]
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struct Opt {
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/// Strategy for casting rays into image.
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#[structopt(long, default_value = "rayon")]
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render_strategy: RenderStrategy,
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/// Number of samples per pixel. 0 renders from the center of the pixel, 1 or more samples N
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/// times randomly across the pixel.
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#[structopt(short, long, default_value = "0")]
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samples: usize,
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/// Rendered image width in pixels.
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#[structopt(short, long, default_value = "2560")]
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width: usize,
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/// Rendered image height in pixels.
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#[structopt(short, long, default_value = "1440")]
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height: usize,
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}
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fn main() -> Result<()> {
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let start = Instant::now();
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let opt = Opt::from_args();
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let width = 2560;
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let height = 1440;
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let light_position = Tuple::point(-5., 5., -5.);
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let light_color = WHITE;
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@ -44,7 +49,7 @@ fn main() -> Result<()> {
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let light_color = Color::new(0.2, 0.2, 0.1);
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let light3 = PointLight::new(light_position, light_color);
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let mut camera = Camera::new(width, height, PI / 4.);
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let mut camera = Camera::new(opt.width, opt.height, PI / 4.);
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let from = Tuple::point(0., 1.5, -5.);
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let to = Tuple::point(0., 1., 0.);
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let up = Tuple::point(0., 1., 0.);
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