115 lines
3.5 KiB
Rust

use std::time::Instant;
use anyhow::Result;
use structopt::StructOpt;
use rtchallenge::{
camera::{Camera, RenderStrategy},
float::consts::PI,
lights::PointLight,
materials::Material,
matrices::Matrix4x4,
shapes::Shape,
transformations::view_transform,
tuples::{Color, Tuple},
world::World,
WHITE,
};
/// End of chapter 9 challenge.
#[derive(StructOpt, Debug)]
#[structopt(name = "eoc9")]
struct Opt {
/// Strategy for casting rays into image.
#[structopt(long, default_value = "rayon")]
render_strategy: RenderStrategy,
/// Number of samples per pixel. 0 renders from the center of the pixel, 1 or more samples N
/// times randomly across the pixel.
#[structopt(short, long, default_value = "0")]
samples: usize,
/// Rendered image width in pixels.
#[structopt(short, long, default_value = "2560")]
width: usize,
/// Rendered image height in pixels.
#[structopt(short, long, default_value = "1440")]
height: usize,
}
fn main() -> Result<()> {
let start = Instant::now();
let opt = Opt::from_args();
let light_position = Tuple::point(-5., 5., -5.);
let light_color = WHITE;
let light1 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(5., 5., -5.);
let light_color = Color::new(0.2, 0.2, 0.6);
let light2 = PointLight::new(light_position, light_color);
let light_position = Tuple::point(0., 2., -5.);
let light_color = Color::new(0.2, 0.2, 0.1);
let light3 = PointLight::new(light_position, light_color);
let mut camera = Camera::new(opt.width, opt.height, PI / 4.);
let from = Tuple::point(0., 1.5, -5.);
let to = Tuple::point(0., 1., 0.);
let up = Tuple::point(0., 1., 0.);
camera.set_transform(view_transform(from, to, up));
camera.render_strategy = opt.render_strategy;
camera.samples_per_pixel = opt.samples;
let mut floor = Shape::plane();
floor.material = Material {
color: Color::new(1., 0.2, 0.2),
specular: 0.,
..Material::default()
};
let mut ceiling = Shape::plane();
ceiling.set_transform(Matrix4x4::translation(0., 6., 0.) * Matrix4x4::rotation_x(PI));
ceiling.material = Material {
color: Color::new(0.6, 0.6, 0.8),
specular: 0.2,
..Material::default()
};
let mut middle = Shape::sphere();
middle.set_transform(Matrix4x4::translation(-0.5, 0.5, 0.5));
middle.material = Material {
color: Color::new(0.1, 1., 0.5),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut right = Shape::sphere();
right.set_transform(Matrix4x4::translation(1.5, 0.5, -0.5) * Matrix4x4::scaling(0.5, 0.5, 0.5));
right.material = Material {
color: Color::new(1., 1., 1.),
diffuse: 0.7,
specular: 0.0,
..Material::default()
};
let mut left = Shape::sphere();
left.set_transform(
Matrix4x4::translation(-1.5, 0.33, -0.75) * Matrix4x4::scaling(0.33, 0.33, 0.33),
);
left.material = Material {
color: Color::new(1., 0.8, 0.1),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut world = World::default();
world.lights = vec![light1, light2, light3];
world.objects = vec![floor, ceiling, middle, right, left];
let image = camera.render(&world);
let path = "/tmp/eoc9.png";
println!("saving output to {}", path);
image.write_to_file(path)?;
println!("Render time {:.3} seconds", start.elapsed().as_secs_f32());
Ok(())
}