Print pixel/s and ray/s at end of render.
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12da8b2d16
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@ -139,10 +139,10 @@ pub struct Opt {
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)]
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pub push_gateway: String,
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/// Image width
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#[structopt(short = "w", long = "width", default_value = "1024")]
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#[structopt(short = "w", long = "width", default_value = "512")]
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pub width: usize,
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/// Image height
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#[structopt(short = "h", long = "height", default_value = "1024")]
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#[structopt(short = "h", long = "height", default_value = "512")]
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pub height: usize,
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/// Number of threads
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#[structopt(short = "t", long = "num_threads")]
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@ -474,6 +474,7 @@ pub fn render(scene: Scene, output_dir: &Path) -> std::result::Result<(), std::i
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drop(pixel_req_rx);
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drop(pixel_resp_tx);
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let start_time = time::Instant::now();
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let (w, h) = (scene.width, scene.height);
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thread::spawn(move || {
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let batch_line_requests = true;
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@ -548,5 +549,16 @@ pub fn render(scene: Scene, output_dir: &Path) -> std::result::Result<(), std::i
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}
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}
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}
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let human = human::Formatter::new();
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let time_diff = time::Instant::now() - start_time;
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let ray_count = RAY_COUNT.load(Ordering::SeqCst);
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info!(
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"{} pixels {} {}s pixels/s {} rays/s",
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human.format(pixel_total as f64),
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time_diff.as_secs_f64(),
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human.format(pixel_total as f64 / time_diff.as_secs_f64()),
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human.format(ray_count as f64 / time_diff.as_secs_f64())
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);
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output::write_images(output_dir)
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}
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