spheres: implement normal_at.
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@ -3,6 +3,7 @@ use crate::{
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matrices::Matrix4x4,
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rays::Ray,
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tuples::{dot, Tuple},
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EPSILON,
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};
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#[derive(Debug, PartialEq)]
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@ -34,6 +35,65 @@ impl Default for Sphere {
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}
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}
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impl Sphere {
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/// Find the normal at the point on the sphere.
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///
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/// # Examples
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/// ```
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/// use rtchallenge::{matrices::Matrix4x4, spheres::Sphere, tuples::Tuple};
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///
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/// // Normal on X-axis
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(1., 0., 0.));
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/// assert_eq!(n, Tuple::vector(1., 0., 0.));
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///
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/// // Normal on Y-axis
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(0., 1., 0.));
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/// assert_eq!(n, Tuple::vector(0., 1., 0.));
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///
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/// // Normal on Z-axis
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(0., 0., 1.));
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/// assert_eq!(n, Tuple::vector(0., 0., 1.));
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///
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/// // Normal on a sphere at a nonaxial point.
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(
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/// 3_f32.sqrt() / 3.,
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/// 3_f32.sqrt() / 3.,
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/// 3_f32.sqrt() / 3.,
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/// ));
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/// assert_eq!(
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/// n,
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/// Tuple::vector(3_f32.sqrt() / 3., 3_f32.sqrt() / 3., 3_f32.sqrt() / 3.,)
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/// );
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/// // Normals returned are normalized.
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(
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/// 3_f32.sqrt() / 3.,
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/// 3_f32.sqrt() / 3.,
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/// 3_f32.sqrt() / 3.,
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/// ));
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/// assert_eq!(n, n.normalize());
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/// ```
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/// ```should_panic
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/// use rtchallenge::{spheres::Sphere, tuples::Tuple};
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///
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/// // In debug builds points not on the sphere should fail.
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/// let s = Sphere::default();
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/// let n = s.normal_at(Tuple::point(0., 0., 0.5));
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/// ```
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pub fn normal_at(&self, point: Tuple) -> Tuple {
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debug_assert!(
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((point - Tuple::point(0., 0., 0.)).magnitude() - 1.).abs() < EPSILON,
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"{} != 1.",
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(point - Tuple::point(0., 0., 0.)).magnitude()
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);
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(point - Tuple::point(0., 0., 0.)).normalize()
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}
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}
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/// Intersect a ray with a sphere.
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///
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/// # Examples
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