zigrtiow: gamma correct.
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@ -8,11 +8,11 @@ pub fn write_color(c: Color, samples_per_pixel: isize) anyerror!void {
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var g = c.y();
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var b = c.z();
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// Divide the color by the number of samples.
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var scale = 1.0 / @intToFloat(f32, samples_per_pixel);
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r *= scale;
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g *= scale;
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b *= scale;
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// Divide the color by the number of samples and gamma-correct for gamma=2.0.
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const scale = 1.0 / @intToFloat(f32, samples_per_pixel);
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r = @sqrt(scale * r);
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g = @sqrt(scale * g);
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b = @sqrt(scale * b);
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// Write the translated [0,255] value of each color component.
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var ir = @floatToInt(u8, 256 * clamp(r, 0, 0.999));
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