camera: make rendering strategy configurable, add workerpool version.
This commit is contained in:
parent
94ea724344
commit
4f88d2c101
256
rtchallenge/Cargo.lock
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256
rtchallenge/Cargo.lock
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@ -1,11 +1,35 @@
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@ -11,9 +11,15 @@ disable_inverse_cache = []
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@ -22,4 +28,4 @@ name = "matrices"
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@ -1,9 +1,33 @@
|
||||
use std::sync::Mutex;
|
||||
use std::{
|
||||
str::FromStr,
|
||||
sync::{
|
||||
mpsc::{sync_channel, Receiver, SyncSender},
|
||||
{Arc, Mutex},
|
||||
},
|
||||
thread,
|
||||
};
|
||||
|
||||
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||
use serde::Deserialize;
|
||||
use structopt::StructOpt;
|
||||
|
||||
use crate::{canvas::Canvas, matrices::Matrix4x4, rays::Ray, tuples::Tuple, world::World, BLACK};
|
||||
|
||||
#[derive(Copy, Clone, StructOpt, Debug, Deserialize)]
|
||||
#[serde(rename_all = "kebab-case")]
|
||||
pub enum RenderStrategy {
|
||||
Serial,
|
||||
Rayon,
|
||||
WorkerPool,
|
||||
}
|
||||
impl FromStr for RenderStrategy {
|
||||
type Err = serde_json::error::Error;
|
||||
fn from_str(s: &str) -> Result<RenderStrategy, serde_json::error::Error> {
|
||||
Ok(serde_json::from_str(&format!("\"{}\"", s))?)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Camera {
|
||||
hsize: usize,
|
||||
vsize: usize,
|
||||
@ -13,6 +37,15 @@ pub struct Camera {
|
||||
pixel_size: f32,
|
||||
half_width: f32,
|
||||
half_height: f32,
|
||||
pub render_strategy: RenderStrategy,
|
||||
}
|
||||
|
||||
enum Request {
|
||||
Line { width: usize, y: usize },
|
||||
}
|
||||
|
||||
enum Response {
|
||||
Line { y: usize, pixels: Canvas },
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
@ -59,6 +92,7 @@ impl Camera {
|
||||
pixel_size,
|
||||
half_height,
|
||||
half_width,
|
||||
render_strategy: RenderStrategy::WorkerPool,
|
||||
}
|
||||
}
|
||||
pub fn hsize(&self) -> usize {
|
||||
@ -176,31 +210,88 @@ impl Camera {
|
||||
/// assert_eq!(image.get(5, 5), Color::new(0.38066, 0.47583, 0.2855));
|
||||
/// ```
|
||||
pub fn render(&self, w: &World) -> Canvas {
|
||||
self.render_serial(w)
|
||||
use RenderStrategy::*;
|
||||
|
||||
match self.render_strategy {
|
||||
Serial => self.render_serial(w),
|
||||
Rayon => self.render_parallel_rayon(w),
|
||||
WorkerPool => self.render_parallel_one_tread_per_core(w),
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn render_parallel_one_tread_per_core(&self, w: &World) -> Canvas {
|
||||
let image_mu = Mutex::new(Canvas::new(self.hsize, self.vsize, BLACK));
|
||||
/// This render function spins up one thread per core, and pins the thread
|
||||
/// to the core. It then sends work requests to the worker threads,
|
||||
/// requesting a full line of the image by rendered. The main thread
|
||||
/// collects results and stores them in the canvas returned to the user.
|
||||
fn render_parallel_one_tread_per_core(&self, world: &World) -> Canvas {
|
||||
let mut image = Canvas::new(self.hsize, self.vsize, BLACK);
|
||||
let num_threads = num_cpus::get();
|
||||
let (pixel_req_tx, pixel_req_rx) = sync_channel(2 * num_threads);
|
||||
let (pixel_resp_tx, pixel_resp_rx) = sync_channel(2 * num_threads);
|
||||
let pixel_req_rx = Arc::new(Mutex::new(pixel_req_rx));
|
||||
|
||||
(0..self.vsize).into_par_iter().for_each(|y| {
|
||||
let mut row_image = Canvas::new(self.hsize, 1, BLACK);
|
||||
for x in 0..self.hsize {
|
||||
let ray = self.ray_for_pixel(x, y);
|
||||
let color = w.color_at(&ray);
|
||||
row_image.set(x, 0, color);
|
||||
// Create copy of world and camera we can share with all workers.
|
||||
// It's probably okay to clone camera, but world could get large (think
|
||||
// textures and high poly count models).
|
||||
// TODO(wathiede): prevent second copy of world when they start getting
|
||||
// large.
|
||||
let world = Arc::new(world.clone());
|
||||
let camera = Arc::new(self.clone());
|
||||
|
||||
let core_ids = core_affinity::get_core_ids().unwrap();
|
||||
println!("Creating {} render threads", core_ids.len());
|
||||
// Create a worker thread for each CPU core and pin the thread to the core.
|
||||
let mut handles = core_ids
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, id)| {
|
||||
let w = Arc::clone(&world);
|
||||
let c = Arc::clone(&camera);
|
||||
let pixel_req_rx = pixel_req_rx.clone();
|
||||
let pixel_resp_tx = pixel_resp_tx.clone();
|
||||
thread::spawn(move || {
|
||||
core_affinity::set_for_current(id);
|
||||
render_worker(i, &c, &w, pixel_req_rx, &pixel_resp_tx);
|
||||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
drop(pixel_req_rx);
|
||||
drop(pixel_resp_tx);
|
||||
|
||||
// Send render requests over channels to worker threads.
|
||||
let (w, h) = (camera.hsize, camera.vsize);
|
||||
handles.push(thread::spawn(move || {
|
||||
for y in 0..h {
|
||||
pixel_req_tx
|
||||
.send(Request::Line { width: w, y })
|
||||
.expect("failed to send line request");
|
||||
}
|
||||
// TODO(wathiede): create a row based setter for memcpying the row as a whole.
|
||||
let mut image = image_mu.lock().expect("failed to lock image mutex");
|
||||
for x in 0..self.hsize {
|
||||
image.set(x, y, row_image.get(x, 0));
|
||||
drop(pixel_req_tx);
|
||||
}));
|
||||
|
||||
// Read responses from channel and blit image data.
|
||||
for resp in pixel_resp_rx {
|
||||
match resp {
|
||||
Response::Line { y, pixels } => {
|
||||
for x in 0..camera.hsize {
|
||||
image.set(x, y, pixels.get(x, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
image_mu
|
||||
.into_inner()
|
||||
.expect("failed to get image out of mutex")
|
||||
}
|
||||
|
||||
// Wait for all the threads to exit.
|
||||
for thr in handles {
|
||||
thr.join().expect("thread join");
|
||||
}
|
||||
image
|
||||
}
|
||||
#[allow(dead_code)]
|
||||
|
||||
/// This renderer use rayon to split each row into a seperate thread. It
|
||||
/// seems to have really bad performance (only ~6x speedup over serial), and
|
||||
/// the flame graph looks a mess. A strength over
|
||||
/// `render_parallel_one_tread_per_core` is that it doesn't require `Camera`
|
||||
/// and `World` to be cloneable.
|
||||
fn render_parallel_rayon(&self, w: &World) -> Canvas {
|
||||
let image_mu = Mutex::new(Canvas::new(self.hsize, self.vsize, BLACK));
|
||||
|
||||
@ -222,6 +313,7 @@ impl Camera {
|
||||
.expect("failed to get image out of mutex")
|
||||
}
|
||||
|
||||
/// Reference render implementation from the book. Single threaded, nothing fancy.
|
||||
fn render_serial(&self, w: &World) -> Canvas {
|
||||
let mut image = Canvas::new(self.hsize, self.vsize, BLACK);
|
||||
for y in 0..self.vsize {
|
||||
@ -234,3 +326,34 @@ impl Camera {
|
||||
image
|
||||
}
|
||||
}
|
||||
|
||||
fn render_worker(
|
||||
tid: usize,
|
||||
c: &Camera,
|
||||
w: &World,
|
||||
input_chan: Arc<Mutex<Receiver<Request>>>,
|
||||
output_chan: &SyncSender<Response>,
|
||||
) {
|
||||
loop {
|
||||
let job = { input_chan.lock().unwrap().recv() };
|
||||
match job {
|
||||
Err(err) => {
|
||||
eprintln!("Shutting down render_worker {}: {}", tid, err);
|
||||
return;
|
||||
}
|
||||
Ok(req) => match req {
|
||||
Request::Line { width, y } => {
|
||||
let mut pixels = Canvas::new(width, 1, BLACK);
|
||||
for x in 0..width {
|
||||
let ray = c.ray_for_pixel(x, y);
|
||||
let color = w.color_at(&ray);
|
||||
pixels.set(x, 0, color);
|
||||
}
|
||||
output_chan
|
||||
.send(Response::Line { y, pixels })
|
||||
.expect("failed to send pixel response");
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user