eoc4: lint cleanup.
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@ -31,8 +31,6 @@ fn main() -> Result<()> {
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let mut p = t * p;
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let w = w as f32;
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let h = h as f32;
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let h_w = w / 2.0;
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let h_h = h / 2.0;
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// The 'world' exists between -0.5 - 0.5 in X-Y plane.
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// To convert to screen space, we translate by 0.5, scale to canvas size,
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// and invert the Y-axis.
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