Bill Thiede d9d183b1e5
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rtiow: break project into multiple workspaces.
2019-11-09 11:56:33 -08:00

280 lines
5.5 KiB
Rust

use std::convert::From;
use std::fmt;
use std::num::ParseFloatError;
use std::ops::Add;
use std::ops::Div;
use std::ops::Index;
use std::ops::Mul;
use std::ops::Neg;
use std::ops::Sub;
use std::str;
use serde_derive::Deserialize;
use serde_derive::Serialize;
#[derive(Default, Debug, Deserialize, Serialize, PartialEq, Copy, Clone)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
pub fn cross(v1: Vec3, v2: Vec3) -> Vec3 {
Vec3 {
x: v1.y * v2.z - v1.z * v2.y,
y: v1.z * v2.x - v1.x * v2.z,
z: v1.x * v2.y - v1.y * v2.x,
}
}
pub fn dot(v1: Vec3, v2: Vec3) -> f32 {
v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
}
impl Vec3 {
pub fn new(x: f32, y: f32, z: f32) -> Vec3 {
Vec3 { x, y, z }
}
pub fn min(self) -> f32 {
self.x.min(self.y).min(self.z)
}
pub fn max(self) -> f32 {
self.x.max(self.y).max(self.z)
}
pub fn length(self) -> f32 {
self.squared_length().sqrt()
}
pub fn squared_length(self) -> f32 {
self.x * self.x + self.y * self.y + self.z * self.z
}
pub fn unit_vector(self) -> Vec3 {
self / self.length()
}
pub fn make_unit_vector(&mut self) {
*self = self.unit_vector();
}
}
impl From<[f32; 3]> for Vec3 {
fn from(v: [f32; 3]) -> Self {
Vec3 {
x: v[0],
y: v[1],
z: v[2],
}
}
}
impl fmt::Display for Vec3 {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{} {} {}", self.x, self.y, self.z)
}
}
impl str::FromStr for Vec3 {
type Err = ParseFloatError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let coords: Vec<&str> = s.split(' ').collect();
Ok(Vec3 {
x: coords[0].parse::<f32>()?,
y: coords[1].parse::<f32>()?,
z: coords[2].parse::<f32>()?,
})
}
}
impl Add<f32> for Vec3 {
type Output = Vec3;
fn add(self, r: f32) -> Vec3 {
Vec3 {
x: self.x + r,
y: self.y + r,
z: self.z + r,
}
}
}
impl Add for Vec3 {
type Output = Vec3;
fn add(self, r: Vec3) -> Vec3 {
Vec3 {
x: self.x + r.x,
y: self.y + r.y,
z: self.z + r.z,
}
}
}
impl Div<Vec3> for f32 {
type Output = Vec3;
fn div(self, r: Vec3) -> Vec3 {
Vec3 {
x: self / r.x,
y: self / r.y,
z: self / r.z,
}
}
}
impl Div<f32> for Vec3 {
type Output = Vec3;
fn div(self, r: f32) -> Vec3 {
Vec3 {
x: self.x / r,
y: self.y / r,
z: self.z / r,
}
}
}
impl Index<usize> for Vec3 {
type Output = f32;
fn index(&self, idx: usize) -> &f32 {
match idx {
0 => &self.x,
1 => &self.y,
2 => &self.z,
_ => panic!(format!("idx {} out of range for vec3", idx)),
}
}
}
impl Mul for Vec3 {
type Output = Vec3;
fn mul(self, r: Vec3) -> Vec3 {
Vec3 {
x: self.x * r.x,
y: self.y * r.y,
z: self.z * r.z,
}
}
}
impl Mul<Vec3> for f32 {
type Output = Vec3;
fn mul(self, v: Vec3) -> Vec3 {
Vec3 {
x: v.x * self,
y: v.y * self,
z: v.z * self,
}
}
}
impl Mul<f32> for Vec3 {
type Output = Vec3;
fn mul(self, r: f32) -> Vec3 {
Vec3 {
x: self.x * r,
y: self.y * r,
z: self.z * r,
}
}
}
impl Neg for Vec3 {
type Output = Vec3;
fn neg(self) -> Vec3 {
-1. * self
}
}
impl Sub for Vec3 {
type Output = Vec3;
fn sub(self, r: Vec3) -> Vec3 {
Vec3 {
x: self.x - r.x,
y: self.y - r.y,
z: self.z - r.z,
}
}
}
#[cfg(test)]
mod tests {
use std::f32::consts::PI;
use std::str::FromStr;
use super::*;
#[test]
fn vec_add() {
let v0 = Vec3::new(1., 2., 3.);
let v1 = Vec3::new(1., 1., 1.);
assert_eq!(v0 + v1, Vec3::new(2., 3., 4.));
}
#[test]
fn vec_div() {
let v0 = Vec3::new(1., 2., 4.);
assert_eq!(v0 / 2., Vec3::new(0.5, 1., 2.));
}
#[test]
fn vec_mul() {
let v0 = Vec3::new(1., 2., 4.);
assert_eq!(v0 * 0.5, Vec3::new(0.5, 1., 2.));
assert_eq!(v0 * v0, Vec3::new(1., 4., 16.));
}
#[test]
fn vec_sub() {
let v0 = Vec3::new(1., 2., 3.);
let v1 = Vec3::new(1., 1., 1.);
assert_eq!(v0 - v1, Vec3::new(0., 1., 2.));
}
#[test]
fn vec_idx() {
let v0 = Vec3::new(1., 2., 3.);
assert_eq!(v0[2], 3.);
}
#[test]
fn vec_display() {
let v0 = Vec3::new(1., 2., 3.);
assert_eq!(format!("{}", v0), "1 2 3".to_owned());
}
#[test]
fn vec_from_str() {
assert_eq!(Vec3::from_str("1. 2. 3.").unwrap(), Vec3::new(1., 2., 3.));
}
#[test]
fn vec_str_roundtrip() {
let v = Vec3::from_str("1 2 3").unwrap();
let s = format!("{}", v);
assert_eq!(v, Vec3::from_str(&s).unwrap());
}
#[test]
fn vec_dot() {
let v0 = Vec3::new(1., 0., 0.);
let v1 = Vec3::new(-1., 0., 0.);
assert_eq!(dot(v0, v1), v0.length() * v1.length() * PI.cos());
}
#[test]
fn vec_cross() {
let v0 = Vec3::new(1., 0., 0.);
let v1 = Vec3::new(0., 1., 0.);
assert_eq!(cross(v0, v1), Vec3::new(0., 0., 1.));
}
}