raytracers/rtiow/renderer/src/scenes/cornell_smoke.rs
2022-07-28 21:39:00 -07:00

122 lines
3.4 KiB
Rust

use std::sync::Arc;
use crate::{
camera::Camera,
constant_medium::ConstantMedium,
cuboid::Cuboid,
flip_normals::FlipNormals,
hitable::Hit,
hitable_list::HitableList,
kdtree::KDTree,
material::{DiffuseLight, Lambertian, Material},
rect::{XYRect, XZRect, YZRect},
renderer::{Opt, Scene},
rotate::RotateY,
texture::ConstantTexture,
translate::Translate,
vec3::Vec3,
};
pub fn new(opt: &Opt) -> Scene {
let lookfrom = Vec3::new(278., 278., -800.);
let lookat = Vec3::new(278., 278., 0.);
let dist_to_focus = 10.0;
let aperture = 0.0;
let time_min = 0.;
let time_max = 1.;
let camera = Camera::new(
lookfrom,
lookat,
Vec3::new(0., 1., 0.),
40.,
opt.width as f32 / opt.height as f32,
aperture,
dist_to_focus,
time_min,
time_max,
);
let red = Lambertian::new(ConstantTexture::new([0.65, 0.05, 0.05]));
let white: Arc<dyn Material> =
Arc::new(Lambertian::new(ConstantTexture::new([0.73, 0.73, 0.73])));
let green = Lambertian::new(ConstantTexture::new([0.12, 0.45, 0.15]));
let light = DiffuseLight::new(ConstantTexture::new([7., 7., 7.]));
let objects: Vec<Box<dyn Hit>> = vec![
// White smoke box on the right
Box::new(ConstantMedium::new(
Translate::new(
RotateY::new(
Cuboid::new(
Vec3::new(0., 0., 0.),
Vec3::new(165., 165., 165.),
Arc::clone(&white),
),
-18.,
),
Vec3::new(130., 0., 65.),
),
0.01,
ConstantTexture::new([1., 1., 1.]),
)),
// Black smoke box on the left
Box::new(ConstantMedium::new(
Translate::new(
RotateY::new(
Cuboid::new(
Vec3::new(0., 0., 0.),
Vec3::new(165., 330., 165.),
Arc::clone(&white),
),
15.,
),
Vec3::new(265., 0., 295.),
),
0.01,
ConstantTexture::new([0., 0., 0.]),
)),
// Green wall left
Box::new(FlipNormals::new(YZRect::new(
0., 555., 0., 555., 555., green,
))),
// Red floor right
Box::new(YZRect::new(0., 555., 0., 555., 0., red)),
// Light in ceiling
Box::new(XZRect::new(113., 443., 127., 432., 554., light)),
// Grey ceiling
Box::new(FlipNormals::new(XZRect::new(
0.,
555.,
0.,
555.,
555.,
Arc::clone(&white),
))),
// Grey floor
Box::new(XZRect::new(0., 555., 0., 555., 0., Arc::clone(&white))),
// Grey back wall
Box::new(FlipNormals::new(XYRect::new(
0.,
555.,
0.,
555.,
555.,
Arc::clone(&white),
))),
];
let world: Box<dyn Hit> = if opt.use_accel {
Box::new(KDTree::new(objects, time_min, time_max))
} else {
Box::new(HitableList::new(objects))
};
Scene {
camera,
world,
subsamples: opt.subsamples,
num_threads: opt.num_threads,
width: opt.width,
height: opt.height,
..Default::default()
}
}