2021-07-18 20:01:40 -07:00

109 lines
3.1 KiB
Rust

use std::time::Instant;
use anyhow::Result;
use structopt::StructOpt;
use rtchallenge::{
camera::{Camera, RenderStrategy},
float::consts::PI,
lights::PointLight,
materials::Material,
matrices::Matrix4x4,
spheres::Sphere,
transformations::view_transform,
tuples::{Color, Tuple},
world::World,
WHITE,
};
/// End of chapter 8 challenge.
#[derive(StructOpt, Debug)]
#[structopt(name = "eoc8")]
struct Opt {
#[structopt(long, default_value = "rayon")]
render_strategy: RenderStrategy,
}
fn main() -> Result<()> {
let start = Instant::now();
let opt = Opt::from_args();
let width = 2560;
let height = 1440;
let light_position = Tuple::point(-10., 10., -10.);
let light_color = WHITE;
let light = PointLight::new(light_position, light_color);
let mut camera = Camera::new(width, height, PI / 4.);
let from = Tuple::point(0., 1.5, -5.);
let to = Tuple::point(0., 1., 0.);
let up = Tuple::point(0., 1., 0.);
camera.set_transform(view_transform(from, to, up));
camera.render_strategy = opt.render_strategy;
let mut floor = Sphere::default();
floor.set_transform(Matrix4x4::scaling(10., 0.01, 10.));
floor.material = Material {
color: Color::new(1., 0.9, 0.9),
specular: 0.,
..Material::default()
};
let mut left_wall = Sphere::default();
left_wall.set_transform(
Matrix4x4::translation(0., 0., 5.)
* Matrix4x4::rotation_y(-PI / 4.)
* Matrix4x4::rotation_x(PI / 2.)
* Matrix4x4::scaling(10., 0.01, 10.),
);
left_wall.material = floor.material.clone();
let mut right_wall = Sphere::default();
right_wall.set_transform(
Matrix4x4::translation(0., 0., 5.)
* Matrix4x4::rotation_y(PI / 4.)
* Matrix4x4::rotation_x(PI / 2.)
* Matrix4x4::scaling(10., 0.00001, 10.),
);
right_wall.material = floor.material.clone();
let mut middle = Sphere::default();
middle.set_transform(Matrix4x4::translation(-0.5, 1., 0.5));
middle.material = Material {
color: Color::new(0.1, 1., 0.5),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut right = Sphere::default();
right.set_transform(Matrix4x4::translation(1.5, 0.5, -0.5) * Matrix4x4::scaling(0.5, 0.5, 0.5));
right.material = Material {
color: Color::new(0.5, 1., 0.1),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut left = Sphere::default();
left.set_transform(
Matrix4x4::translation(-1.5, 0.33, -0.75) * Matrix4x4::scaling(0.33, 0.33, 0.33),
);
left.material = Material {
color: Color::new(1., 0.8, 0.1),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut world = World::default();
world.light = Some(light);
world.objects = vec![floor, left_wall, right_wall, middle, right, left];
let image = camera.render(&world);
let path = "/tmp/eoc8.png";
println!("saving output to {}", path);
image.write_to_file(path)?;
println!("Render time {:.3} seconds", start.elapsed().as_secs_f32());
Ok(())
}