36 lines
876 B
Rust

#[macro_use]
extern crate criterion;
use criterion::*;
use renderer::{
hitable::Hit, material::Lambertian, ray::Ray, sphere::Sphere, texture::ConstantTexture,
vec3::Vec3,
};
fn criterion_benchmark(c: &mut Criterion) {
let sphere = Sphere::new(
Vec3::new(0., 0., 0.),
1.,
Lambertian::new(ConstantTexture::new([1., 0., 0.])),
);
let rays = vec![
// Hit
Ray::new([0., 0., -2.], [0., 0., 1.], 0.),
// Miss
Ray::new([0., 0., -2.], [0., 0., -1.], 0.),
];
let mut group = c.benchmark_group("sphere");
for r in rays {
group.bench_with_input(
BenchmarkId::new("Sphere", format!("{:?}", r)),
&r,
|b, r| b.iter(|| sphere.hit(*r, 0., 1.)),
);
}
group.finish()
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);