use rand::{self, Rng}; use crate::vec3::Vec3; // HSV values in [0..1] // returns [r, g, b] values from 0 to 255 //From https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/ pub fn hsv_to_rgb(h: f32, s: f32, v: f32) -> Vec3 { let h_i = (h * 6.) as i32; let f = h * 6. - h_i as f32; let p = v * (1. - s); let q = v * (1. - f * s); let t = v * (1. - (1. - f) * s); match h_i { 0 => Vec3::new(v, t, p), 1 => Vec3::new(q, v, p), 2 => Vec3::new(p, v, t), 3 => Vec3::new(p, q, v), 4 => Vec3::new(t, p, v), 5 => Vec3::new(v, p, q), _ => panic!("Unknown H value {}", h_i), } } pub fn generate_rainbow(num: usize) -> Vec { (0..num) .map(|n| { let h = n as f32 / num as f32; hsv_to_rgb(h, 0.99, 0.99) }) .collect() } pub fn generate_palette(num: usize) -> Vec { let mut rng = rand::thread_rng(); let mut random = || rng.gen(); // use golden ratio let golden_ratio_conjugate = 0.618_034; let mut h = random(); (0..num) .map(|_| { h += golden_ratio_conjugate; h %= 1.0; hsv_to_rgb(h, 0.99, 0.99) }) .collect() }