use log::trace; use crate::{ bvh::BVH, camera::Camera, hitable::Hit, material::{Lambertian, Metal}, moving_sphere::MovingSphere, renderer::{Opt, Scene}, sphere::Sphere, texture::ConstantTexture, vec3::Vec3, }; pub fn new(opt: &Opt) -> Scene { let lookfrom = Vec3::new(3., 3., 2.); let lookat = Vec3::new(0., 0., -1.); let dist_to_focus = (lookfrom - lookat).length(); let aperture = 0.1; let time_min = 0.; let time_max = 1.; let camera = Camera::new( lookfrom, lookat, Vec3::new(0., 1., 0.), 45., opt.width as f32 / opt.height as f32, aperture, dist_to_focus, time_min, time_max, ); let b = BVH::new( vec![ Box::new(Sphere::new( Vec3::new(0., 0., -1.), 0.5, Lambertian::new(ConstantTexture::new(Vec3::new(0.1, 0.2, 0.5))), )), Box::new(Sphere::new( Vec3::new(0., -100.5, -1.), 100., Lambertian::new(ConstantTexture::new(Vec3::new(0.8, 0.8, 0.8))), )), Box::new(Sphere::new( Vec3::new(1., 0., -1.), 0.5, Metal::new(Vec3::new(0.6, 0.6, 0.6), 0.2), )), Box::new(MovingSphere::new( Vec3::new(-1., 0., -1.25), Vec3::new(-1., 0., -0.75), 0.5, time_min, time_max, Lambertian::new(ConstantTexture::new(Vec3::new(0.2, 0.8, 0.2))), )), ], time_min, time_max, ); trace!(target: "bvh", "World {}", b); let world: Box = Box::new(b); Scene { camera, world, subsamples: opt.subsamples, num_threads: opt.num_threads, width: opt.width, height: opt.height, ..Default::default() } }