use std::time::Instant; use anyhow::Result; use structopt::StructOpt; use rtchallenge::{ camera::{Camera, RenderStrategy}, float::consts::PI, lights::PointLightBuilder, materials::MaterialBuilder, matrices::Matrix4x4, shapes::{Geometry, ShapeBuilder}, transformations::view_transform, tuples::Tuple, world::WorldBuilder, Float, WHITE, }; /// End of chapter 9 challenge. #[derive(StructOpt, Debug)] #[structopt(name = "eoc9")] struct Opt { #[structopt(long, default_value = "rayon")] render_strategy: RenderStrategy, /// Number of samples per pixel. 0 renders from the center of the pixel, 1 or more samples N /// times randomly across the pixel. #[structopt(short, long, default_value = "0")] samples: usize, } fn main() -> Result<()> { let start = Instant::now(); let opt = Opt::from_args(); let width = 2560; let height = 1440; let light1 = PointLightBuilder::default() .position(Tuple::point(-5., 5., -5.)) .intensity(WHITE) .build()?; let light2 = PointLightBuilder::default() .position(Tuple::point(5., 5., -5.)) .intensity([0.2, 0.2, 0.6]) .build()?; let light3 = PointLightBuilder::default() .position(Tuple::point(0., 2., -5.)) .intensity([0.2, 0.2, 0.1]) .build()?; let from = Tuple::point(0., 1.5, -5.); let to = Tuple::point(0., 1., 0.); let up = Tuple::point(0., 1., 0.); let mut camera = Camera::new(width, height, PI / 4.); camera.set_transform(view_transform(from, to, up)); camera.render_strategy = opt.render_strategy; camera.samples_per_pixel = opt.samples; let floor = ShapeBuilder::default() .geometry(Geometry::Plane) .material( MaterialBuilder::default() .color([1., 0.2, 0.2]) .specular(0.) .build()?, ) .build()?; const BALL_SIZE: Float = 0.2; let middle = ShapeBuilder::default() .transform(Matrix4x4::scaling(BALL_SIZE, BALL_SIZE, BALL_SIZE)) .material( MaterialBuilder::default() .color([0.1, 1., 0.5]) .diffuse(0.7) .specular(0.3) .build()?, ) .build()?; let world = WorldBuilder::default() .lights(vec![light1, light2, light3]) .objects(vec![floor, middle]) .build()?; let image = camera.render(&world); let path = "/tmp/balls.png"; println!("saving output to {}", path); image.write_to_file(path)?; println!("Render time {:.3} seconds", start.elapsed().as_secs_f32()); Ok(()) }