use std::time::Instant; use anyhow::Result; use structopt::StructOpt; use rtchallenge::prelude::*; use rtchallenge::{camera::RenderStrategy, float::consts::PI, WHITE}; /// End of chapter 9 challenge. #[derive(StructOpt, Debug)] #[structopt(name = "eoc9")] struct Opt { /// Strategy for casting rays into image. #[structopt(long, default_value = "rayon")] render_strategy: RenderStrategy, /// Number of samples per pixel. 0 renders from the center of the pixel, 1 or more samples N /// times randomly across the pixel. #[structopt(short, long, default_value = "0")] samples: usize, /// Rendered image width in pixels. #[structopt(short, long, default_value = "2560")] width: usize, /// Rendered image height in pixels. #[structopt(short, long, default_value = "1440")] height: usize, } fn main() -> Result<()> { let start = Instant::now(); let opt = Opt::from_args(); let light1 = PointLightBuilder::default() .position(point(-5., 5., -5.)) .intensity(WHITE) .build()?; let light2 = PointLightBuilder::default() .position(point(5., 5., -5.)) .intensity([0.2, 0.2, 0.6]) .build()?; let light3 = PointLightBuilder::default() .position(point(0., 2., -5.)) .intensity([0.2, 0.2, 0.1]) .build()?; let from = point(0., 1.5, -5.); let to = point(0., 1., 0.); let up = point(0., 1., 0.); let camera = CameraBuilder::default() .hsize(opt.width) .vsize(opt.height) .field_of_view(PI / 4.) .transform(view_transform(from, to, up)) .render_strategy(opt.render_strategy) .samples_per_pixel(opt.samples) .build()?; let floor = plane() .material( MaterialBuilder::default() .color([1., 0.2, 0.2]) .specular(0.) .build()?, ) .build()?; let ceiling = plane() .transform(translation(0., 6., 0.) * rotation_x(PI)) .material( MaterialBuilder::default() .color([0.6, 0.6, 0.8]) .specular(0.2) .build()?, ) .build()?; let middle = sphere() .transform(translation(-0.5, 0.5, 0.5)) .material( MaterialBuilder::default() .color([0.1, 1., 0.5]) .diffuse(0.7) .specular(0.3) .build()?, ) .build()?; let right = sphere() .transform(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5)) .material( MaterialBuilder::default() .color([1., 1., 1.]) .diffuse(0.7) .specular(0.0) .build()?, ) .build()?; let left = sphere() .transform(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33)) .material( MaterialBuilder::default() .color([1., 0.8, 0.1]) .diffuse(0.7) .specular(0.3) .build()?, ) .build()?; let world = WorldBuilder::default() .lights(vec![light1, light2, light3]) .objects(vec![floor, ceiling, middle, right, left]) .build()?; let image = camera.render(&world); let path = "/tmp/eoc9.png"; println!("saving output to {}", path); image.write_to_file(path)?; println!("Render time {:.3} seconds", start.elapsed().as_secs_f32()); Ok(()) }