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1c06833658
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Fixes for test when using Float == f64.
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2021-07-18 17:27:31 -07:00 |
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95de5863cc
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all: s/f32/Float/g now using customer Float alias.
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2021-07-18 17:18:08 -07:00 |
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1065702a5d
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materials: make lighting calculation shadow aware
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2021-07-18 12:46:49 -07:00 |
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9f00485256
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Use WHITE and BLACK constants where appropriate
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2021-07-17 16:41:22 -07:00 |
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86d052d38b
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materials: use crate definition for BLACK.
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2021-07-17 16:12:04 -07:00 |
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6863b4ecd6
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materials: small correction to specular computation.
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2021-07-17 10:09:46 -07:00 |
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d8e5476806
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materials: implement Phong lighting.
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2021-07-17 09:31:23 -07:00 |
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1cbfbc8641
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spheres: add material to Sphere.
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2021-07-17 09:07:08 -07:00 |
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b4428f924c
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lights & materials: implement the default light and material types.
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2021-07-17 08:59:02 -07:00 |
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