rtiow: BVHTriangles add tests comparing results with Cuboid impl.

This commit is contained in:
Bill Thiede 2023-01-29 19:56:51 -08:00
parent 95827a4a52
commit fc1bfa419e

View File

@ -183,7 +183,7 @@ where
let v0v1 = v1 - v0; let v0v1 = v1 - v0;
let v0v2 = v2 - v0; let v0v2 = v2 - v0;
let normal = cross(v0v1, v0v2); let normal = cross(v0v1, v0v2).unit_vector();
return Some(HitRecord { return Some(HitRecord {
t, t,
uv, uv,
@ -289,3 +289,64 @@ fn ray_triangle_intersect_moller_trumbore(r: Ray, tri: &Triangle) -> Option<RayT
} }
None None
} }
#[cfg(test)]
mod tests {
use crate::{
bvh_triangles::BVHTriangles, cuboid::Cuboid, hitable::Hit, material::Dielectric, ray::Ray,
};
use std::{
io::{BufReader, Cursor},
sync::Arc,
};
use stl::STL;
#[test]
fn compare_cuboid() {
let c = Cuboid::new(
[0., 0., 0.].into(),
[20., 20., 20.].into(),
Arc::new(Dielectric::new(1.5)),
);
let stl_cube = STL::parse(
BufReader::new(Cursor::new(include_bytes!("../stls/cube.stl"))),
false,
)
.expect("failed to parse cube");
let s = BVHTriangles::new(
&stl_cube,
Dielectric::new(1.5),
//Metal::new(Vec3::new(0.8, 0.8, 0.8), 0.2),
//Lambertian::new(ConstantTexture::new(Vec3::new(1.0, 0.2, 0.2))),
);
let rays = [
Ray::new([-1., 1., 1.], [1., 0., 0.], 0.),
Ray::new([21., 1., 1.], [-1., 0., 0.], 0.),
Ray::new([1., -1., 1.], [0., 1., 0.], 0.),
Ray::new([1., 21., 1.], [0., -1., 0.], 0.),
Ray::new([1., 1., -1.], [0., 0., 1.], 0.),
Ray::new([1., 1., 21.], [0., 0., -1.], 0.),
// TODO more
];
for (i, r) in rays.into_iter().enumerate() {
let c_hit = c.hit(r, 0., f32::MAX).expect("c_hit missed");
let s_hit = s.hit(r, 0., f32::MAX).expect("s_hit missed");
assert_eq!(
c_hit.t, s_hit.t,
"{i}: [t] c_hit: {c_hit:?}, s_hit: {s_hit:?}"
);
// uv isn't valid for BVHTriangles.
// assert_eq!( c_hit.uv, s_hit.uv, "{i}: [uv] c_hit: {c_hit:?}, s_hit: {s_hit:?}");
assert_eq!(
c_hit.p, s_hit.p,
"{i}: [p] c_hit: {c_hit:?}, s_hit: {s_hit:?}"
);
assert_eq!(
c_hit.normal, s_hit.normal,
"{i}: [normal] c_hit: {c_hit:?}, s_hit: {s_hit:?}"
);
}
}
}