rtiow: break project into multiple workspaces.
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68
rtiow/renderer/src/noise/lode.rs
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68
rtiow/renderer/src/noise/lode.rs
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use log::trace;
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/// Implements the concepts from https://lodev.org/cgtutor/randomnoise.html
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use rand;
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use crate::noise::NoiseSource;
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use crate::vec3::Vec3;
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const NOISE_SIZE: usize = 128;
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pub struct Lode {
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// Using fixed array causes stack overflow.
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noise: Vec<Vec<Vec<f32>>>, //[[[f32; NOISE_SIZE]; NOISE_SIZE]; NOISE_SIZE],
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}
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impl Lode {
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pub fn new<R>(rng: &mut R) -> Lode
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where
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R: rand::Rng,
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{
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let mut noise = vec![vec![vec![0.; NOISE_SIZE]; NOISE_SIZE]; NOISE_SIZE];
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// Squelch warning about only being used to index, as this way reads more consistently.
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#[allow(clippy::needless_range_loop)]
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for x in 0..NOISE_SIZE {
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for y in 0..NOISE_SIZE {
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for z in 0..NOISE_SIZE {
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noise[x][y][z] = rng.gen_range(0., 1.);
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}
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}
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}
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Lode { noise }
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}
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}
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impl NoiseSource for Lode {
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fn value(&self, p: Vec3) -> f32 {
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// Fractional part of vector components
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let x = p.x - p.x.floor();
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let y = p.y - p.y.floor();
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let z = p.z - p.z.floor();
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// Wrap around the arrays
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let x1 = (p.x.floor() as usize + NOISE_SIZE) % NOISE_SIZE;
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let y1 = (p.y.floor() as usize + NOISE_SIZE) % NOISE_SIZE;
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let z1 = (p.z.floor() as usize + NOISE_SIZE) % NOISE_SIZE;
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// Neighbor values
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let x2 = (x1 as usize + NOISE_SIZE - 1) % NOISE_SIZE;
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let y2 = (y1 as usize + NOISE_SIZE - 1) % NOISE_SIZE;
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let z2 = (z1 as usize + NOISE_SIZE - 1) % NOISE_SIZE;
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trace!(target: "noise", "p {}", p);
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trace!(target: "noise", "x {:.2} y {:.2} z {:.2}", x, y, z);
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trace!(target: "noise", "x1 {:.2} y1 {:.2} z1 {:.2}", x1, y1, z1);
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trace!(target: "noise", "x2 {:.2} y2 {:.2} z2 {:.2}", x2, y2, z2);
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let mut value = 0.;
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// Smooth the noise with bilinear interpolation. Completely untested
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value += x * y * z * self.noise[x1][y1][z1];
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value += (1. - x) * y * z * self.noise[x2][y1][z1];
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value += x * (1. - y) * z * self.noise[x1][y2][z1];
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value += x * y * (1. - z) * self.noise[x1][y1][z2];
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value += (1. - x) * (1. - y) * z * self.noise[x2][y2][z1];
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value += x * (1. - y) * (1. - z) * self.noise[x1][y2][z2];
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value += (1. - x) * y * (1. - z) * self.noise[x2][y1][z2];
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value += (1. - x) * (1. - y) * (1. - z) * self.noise[x2][y2][z2];
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trace!(target: "noise", "luma {}", value);
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value
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}
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}
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96
rtiow/renderer/src/noise/mod.rs
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96
rtiow/renderer/src/noise/mod.rs
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@@ -0,0 +1,96 @@
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pub mod lode;
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pub mod perlin;
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use std::f32::consts::PI;
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use serde_derive::Deserialize;
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use crate::vec3::Vec3;
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pub trait NoiseSource: Send + Sync {
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/// value returns noise on the interval [0., 1.).
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fn value(&self, p: Vec3) -> f32;
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fn marble(&self, p: Vec3, period: Vec3, power: f32, size: usize, scale: f32) -> f32 {
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let p = p / scale;
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// TODO(wathiede): can't understand why 255 works for perlin and lode, maybe it's near 360
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// degrees and interacts with the sine function?
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let xyz_value = p.x * period.x / 255.
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+ p.y * period.y / 255.
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+ p.z * period.z / 255.
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+ power * self.turbulence(p, size);
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(xyz_value * PI).sin().abs()
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}
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fn turbulence(&self, p: Vec3, factor: usize) -> f32 {
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let mut value = 0.;
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let initial_factor = factor;
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let mut factor = factor;
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while factor >= 1 {
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value += self.value(p / factor as f32) * factor as f32;
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factor /= 2;
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}
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0.5 * value / initial_factor as f32
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}
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fn scaled(&self, p: Vec3, scale: f32) -> f32 {
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let p = p / scale;
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self.value(p)
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}
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}
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impl NoiseSource for Box<dyn NoiseSource> {
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fn value(&self, p: Vec3) -> f32 {
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(**self).value(p)
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}
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}
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#[derive(Copy, Clone, Debug, Deserialize)]
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#[serde(tag = "type")]
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pub enum NoiseType {
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Scale(f32),
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Turbulence(usize),
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Marble {
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period: Vec3,
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power: f32,
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size: usize,
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scale: f32,
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},
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}
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impl NoiseType {
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pub fn to_url(&self) -> String {
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match &self {
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NoiseType::Scale(scale) => format!("scale/{}", scale),
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NoiseType::Turbulence(turbulence) => format!("turbulence/{}", turbulence),
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NoiseType::Marble {
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period,
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power,
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size,
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scale,
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} => format!(
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"marble/period/{},{},{}/power/{}/size/{}/scale/{}",
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period.x, period.y, period.z, power, size, scale
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),
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}
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}
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pub fn parameters(&self) -> Vec<(&str, String)> {
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match &self {
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NoiseType::Scale(scale) => vec![("Scale", scale.to_string())],
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NoiseType::Turbulence(turbulence) => vec![("Turbulence", turbulence.to_string())],
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NoiseType::Marble {
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period,
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power,
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size,
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scale,
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} => vec![
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("Period", period.to_string()),
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("Power", power.to_string()),
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("Size", size.to_string()),
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("Scale", scale.to_string()),
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],
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}
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}
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}
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152
rtiow/renderer/src/noise/perlin.rs
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152
rtiow/renderer/src/noise/perlin.rs
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@@ -0,0 +1,152 @@
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// There are many math functions in this file, so we allow single letter variable names.
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#![allow(clippy::many_single_char_names)]
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use log::trace;
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use rand::Rng;
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use crate::noise::NoiseSource;
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use crate::vec3::dot;
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use crate::vec3::Vec3;
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pub struct Perlin {
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ran_vec: Vec<Vec3>,
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perm_x: Vec<usize>,
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perm_y: Vec<usize>,
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perm_z: Vec<usize>,
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}
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fn perlin_generate<R>(rng: &mut R) -> Vec<Vec3>
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where
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R: Rng,
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{
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(0..256)
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.map(|_| {
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Vec3::new(
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rng.gen_range(-1., 1.),
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rng.gen_range(-1., 1.),
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rng.gen_range(-1., 1.),
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)
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.unit_vector()
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})
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.collect()
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}
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fn perlin_generate_perm<R>(rng: &mut R) -> Vec<usize>
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where
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R: Rng,
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{
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let mut p: Vec<usize> = (0..256).map(|i| i).collect();
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rng.shuffle(&mut p);
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p
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}
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fn perlin_interp(c: [[[Vec3; 2]; 2]; 2], u: f32, v: f32, w: f32) -> f32 {
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// Hermite cubic to round off interpolation and attempt to address 'mach bands'.
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let uu = u * u * (3. - 2. * u);
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let vv = v * v * (3. - 2. * v);
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let ww = w * w * (3. - 2. * w);
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let mut accum = 0.;
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for i in 0..2 {
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for j in 0..2 {
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for k in 0..2 {
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let weight_v = Vec3::new(u - i as f32, v - j as f32, w - k as f32);
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let i = i as f32;
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let j = j as f32;
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let k = k as f32;
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accum += (i * uu + (1. - i) * (1. - uu))
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* (j * vv + (1. - j) * (1. - vv))
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* (k * ww + (1. - k) * (1. - ww))
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* dot(c[i as usize][j as usize][k as usize], weight_v);
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}
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}
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}
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//info!("u {} v {} accum {}", u, v, accum);
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accum
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}
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impl Perlin {
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pub fn new<R>(rng: &mut R) -> Perlin
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where
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R: Rng,
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{
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let p = Perlin {
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ran_vec: perlin_generate(rng),
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perm_x: perlin_generate_perm(rng),
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perm_y: perlin_generate_perm(rng),
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perm_z: perlin_generate_perm(rng),
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};
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trace!(target: "perlin",
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"ran_vec: {}",
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p.ran_vec
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.iter()
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.map(|v| v.to_string())
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.collect::<Vec<String>>()
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.join(", ")
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);
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trace!(target: "perlin",
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"perm_x: {}",
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p.perm_x
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.iter()
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.map(|v| v.to_string())
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.collect::<Vec<String>>()
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.join(", ")
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);
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trace!(target: "perlin",
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"perm_y: {}",
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p.perm_y
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.iter()
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.map(|v| v.to_string())
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.collect::<Vec<String>>()
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.join(", ")
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);
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trace!(target: "perlin",
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"perm_z: {}",
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p.perm_z
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.iter()
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.map(|v| v.to_string())
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.collect::<Vec<String>>()
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.join(", ")
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);
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p
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}
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pub fn turb(&self, p: Vec3, depth: usize) -> f32 {
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let mut accum = 0.;
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let mut temp_p = p;
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let mut weight = 1.;
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for _ in 0..depth {
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accum += weight * self.value(temp_p);
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weight *= 0.5;
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temp_p = temp_p * 0.2;
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}
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accum.abs()
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}
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}
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impl NoiseSource for Perlin {
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fn value(&self, p: Vec3) -> f32 {
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let u = p.x - p.x.floor();
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let v = p.y - p.y.floor();
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let w = p.z - p.z.floor();
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let i = p.x.floor() as usize;
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let j = p.y.floor() as usize;
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let k = p.z.floor() as usize;
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let mut c: [[[Vec3; 2]; 2]; 2] = Default::default();
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// Squelch warning about di only being used to index, as this way reads more consistently.
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#[allow(clippy::needless_range_loop)]
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for di in 0..2 {
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for dj in 0..2 {
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for dk in 0..2 {
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c[di][dj][dk] = self.ran_vec[self.perm_x[(i + di) & 255]
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^ self.perm_y[(j + dj) & 255]
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^ self.perm_z[(k + dk) & 255]]
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}
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}
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}
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(1. + perlin_interp(c, u, v, w)) * 0.5
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}
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}
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