materials: add StripePattern as a Material color option.
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@@ -22,7 +22,7 @@ fn main() -> Result<()> {
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let half = wall_size / 2.;
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let mut shape = Shape::sphere();
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shape.material = Material {
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color: Color::new(1., 0.2, 1.),
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color: Color::new(1., 0.2, 1.).into(),
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specular: 0.5,
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diffuse: 0.7,
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shininess: 30.,
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@@ -42,7 +42,7 @@ fn main() -> Result<()> {
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let mut floor = Shape::sphere();
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floor.set_transform(Matrix4x4::scaling(10., 0.01, 10.));
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floor.material = Material {
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color: Color::new(1., 0.9, 0.9),
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color: Color::new(1., 0.9, 0.9).into(),
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specular: 0.,
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..Material::default()
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};
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@@ -68,7 +68,7 @@ fn main() -> Result<()> {
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let mut middle = Shape::sphere();
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middle.set_transform(Matrix4x4::translation(-0.5, 1., 0.5));
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middle.material = Material {
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color: Color::new(0.1, 1., 0.5),
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color: Color::new(0.1, 1., 0.5).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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@@ -77,7 +77,7 @@ fn main() -> Result<()> {
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let mut right = Shape::sphere();
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right.set_transform(Matrix4x4::translation(1.5, 0.5, -0.5) * Matrix4x4::scaling(0.5, 0.5, 0.5));
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right.material = Material {
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color: Color::new(0.5, 1., 0.1),
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color: Color::new(0.5, 1., 0.1).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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@@ -88,7 +88,7 @@ fn main() -> Result<()> {
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Matrix4x4::translation(-1.5, 0.33, -0.75) * Matrix4x4::scaling(0.33, 0.33, 0.33),
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);
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left.material = Material {
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color: Color::new(1., 0.8, 0.1),
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color: Color::new(1., 0.8, 0.1).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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@@ -54,7 +54,7 @@ fn main() -> Result<()> {
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let mut floor = Shape::sphere();
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floor.set_transform(Matrix4x4::scaling(10., 0.01, 10.));
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floor.material = Material {
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color: Color::new(1., 0.9, 0.9),
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color: Color::new(1., 0.9, 0.9).into(),
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specular: 0.,
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..Material::default()
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};
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@@ -80,7 +80,7 @@ fn main() -> Result<()> {
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let mut middle = Shape::sphere();
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middle.set_transform(Matrix4x4::translation(-0.5, 1., 0.5));
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middle.material = Material {
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color: Color::new(0.1, 1., 0.5),
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color: Color::new(0.1, 1., 0.5).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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@@ -89,7 +89,7 @@ fn main() -> Result<()> {
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let mut right = Shape::sphere();
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right.set_transform(Matrix4x4::translation(1.5, 0.5, -0.5) * Matrix4x4::scaling(0.5, 0.5, 0.5));
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right.material = Material {
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color: Color::new(1., 1., 1.),
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color: Color::new(1., 1., 1.).into(),
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diffuse: 0.7,
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specular: 0.0,
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..Material::default()
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@@ -100,7 +100,7 @@ fn main() -> Result<()> {
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Matrix4x4::translation(-1.5, 0.33, -0.75) * Matrix4x4::scaling(0.33, 0.33, 0.33),
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);
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left.material = Material {
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color: Color::new(1., 0.8, 0.1),
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color: Color::new(1., 0.8, 0.1).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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@@ -59,14 +59,14 @@ fn main() -> Result<()> {
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let mut floor = Shape::plane();
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floor.material = Material {
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color: Color::new(1., 0.2, 0.2),
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color: Color::new(1., 0.2, 0.2).into(),
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specular: 0.,
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..Material::default()
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};
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let mut ceiling = Shape::plane();
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ceiling.set_transform(Matrix4x4::translation(0., 6., 0.) * Matrix4x4::rotation_x(PI));
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ceiling.material = Material {
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color: Color::new(0.6, 0.6, 0.8),
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color: Color::new(0.6, 0.6, 0.8).into(),
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specular: 0.2,
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..Material::default()
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};
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@@ -74,7 +74,7 @@ fn main() -> Result<()> {
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let mut middle = Shape::sphere();
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middle.set_transform(Matrix4x4::translation(-0.5, 0.5, 0.5));
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middle.material = Material {
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color: Color::new(0.1, 1., 0.5),
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color: Color::new(0.1, 1., 0.5).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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@@ -83,7 +83,7 @@ fn main() -> Result<()> {
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let mut right = Shape::sphere();
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right.set_transform(Matrix4x4::translation(1.5, 0.5, -0.5) * Matrix4x4::scaling(0.5, 0.5, 0.5));
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right.material = Material {
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color: Color::new(1., 1., 1.),
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color: Color::new(1., 1., 1.).into(),
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diffuse: 0.7,
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specular: 0.0,
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..Material::default()
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@@ -94,7 +94,7 @@ fn main() -> Result<()> {
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Matrix4x4::translation(-1.5, 0.33, -0.75) * Matrix4x4::scaling(0.33, 0.33, 0.33),
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);
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left.material = Material {
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color: Color::new(1., 0.8, 0.1),
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color: Color::new(1., 0.8, 0.1).into(),
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diffuse: 0.7,
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specular: 0.3,
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..Material::default()
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