Version bump rand
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@@ -37,12 +37,12 @@ pub fn new(opt: &Opt) -> Scene {
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let len = 1000;
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for x in 0..len {
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for z in 0..len {
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let r = rng.gen_range(0., 1.);
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let g = rng.gen_range(0., 1.);
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let b = rng.gen_range(0., 1.);
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let r = rng.gen();
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let g = rng.gen();
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let b = rng.gen();
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let x_pos = (x - len / 2) as f32 + rng.gen_range(-0.1, 0.1);
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let z_pos = (z - len / 2) as f32 + rng.gen_range(-0.1, 0.1);
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let x_pos = (x - len / 2) as f32 + rng.gen_range(-0.1..0.1);
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let z_pos = (z - len / 2) as f32 + rng.gen_range(-0.1..0.1);
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grid.push(Box::new(Sphere::new(
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Vec3::new(x_pos, 0., z_pos),
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