tuples & matrices: remove float-cmp use.
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Implement PartialEq on `Tuple` and `Matrix4x4` using a local `EPSILON`
large enough for our unit tests to pass.
This commit is contained in:
Bill Thiede 2021-07-06 08:44:21 -07:00
parent 245b02b443
commit b8df830460
4 changed files with 86 additions and 167 deletions

10
rtchallenge/Cargo.lock generated
View File

@ -212,15 +212,6 @@ version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e78d4f1cc4ae33bbfc157ed5d5a5ef3bc29227303d595861deb238fcec4e9457" checksum = "e78d4f1cc4ae33bbfc157ed5d5a5ef3bc29227303d595861deb238fcec4e9457"
[[package]]
name = "float-cmp"
version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e1267f4ac4f343772758f7b1bdcbe767c218bbab93bb432acbf5162bbf85a6c4"
dependencies = [
"num-traits",
]
[[package]] [[package]]
name = "half" name = "half"
version = "1.7.1" version = "1.7.1"
@ -449,7 +440,6 @@ version = "0.1.0"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"criterion", "criterion",
"float-cmp",
"png", "png",
"thiserror", "thiserror",
] ]

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@ -9,11 +9,10 @@ edition = "2018"
[dependencies] [dependencies]
anyhow = "1.0.41" anyhow = "1.0.41"
criterion = "0.3.4" criterion = "0.3.4"
float-cmp = "0.8.0"
png = "0.16.8" png = "0.16.8"
thiserror = "1.0.25" thiserror = "1.0.25"
[[bench]] [[bench]]
name = "matrices" name = "matrices"
harness = false harness = false

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@ -1,18 +1,15 @@
use std::fmt; use std::fmt;
use std::ops::{Index, IndexMut, Mul}; use std::ops::{Index, IndexMut, Mul};
use float_cmp::{ApproxEq, F32Margin}; // Implement a PartialEq that does approx_eq internally.
//use float_cmp::{ApproxEq, F32Margin};
use crate::tuples::Tuple; use crate::tuples::Tuple;
#[derive(Default, Clone, Copy)] /// Value considered close enough for PartialEq implementations.
/// Matrix4x4 represents a 4x4 matrix in row-major form. So, element `m[i][j]` corresponds to m<sub>i,j</sub> const EPSILON: f32 = 0.00001;
/// where `i` is the row number and `j` is the column number.
pub struct Matrix4x4 {
m: [[f32; 4]; 4],
}
#[derive(Debug, PartialEq)] #[derive(Debug)]
pub struct Matrix2x2 { pub struct Matrix2x2 {
m: [[f32; 2]; 2], m: [[f32; 2]; 2],
} }
@ -44,8 +41,23 @@ impl Index<(usize, usize)> for Matrix2x2 {
&self.m[row][col] &self.m[row][col]
} }
} }
impl PartialEq for Matrix2x2 {
fn eq(&self, rhs: &Matrix2x2) -> bool {
let l = self.m;
let r = rhs.m;
for i in 0..2 {
for j in 0..2 {
let d = (l[i][j] - r[i][j]).abs();
if d > EPSILON {
return false;
}
}
}
true
}
}
#[derive(Debug, PartialEq)] #[derive(Debug)]
pub struct Matrix3x3 { pub struct Matrix3x3 {
m: [[f32; 3]; 3], m: [[f32; 3]; 3],
} }
@ -139,6 +151,29 @@ impl Index<(usize, usize)> for Matrix3x3 {
} }
} }
impl PartialEq for Matrix3x3 {
fn eq(&self, rhs: &Matrix3x3) -> bool {
let l = self.m;
let r = rhs.m;
for i in 0..3 {
for j in 0..3 {
let d = (l[i][j] - r[i][j]).abs();
if d > EPSILON {
return false;
}
}
}
true
}
}
#[derive(Copy, Clone, Default)]
/// Matrix4x4 represents a 4x4 matrix in row-major form. So, element `m[i][j]` corresponds to m<sub>i,j</sub>
/// where `i` is the row number and `j` is the column number.
pub struct Matrix4x4 {
m: [[f32; 4]; 4],
}
impl From<[f32; 16]> for Matrix4x4 { impl From<[f32; 16]> for Matrix4x4 {
fn from(t: [f32; 16]) -> Self { fn from(t: [f32; 16]) -> Self {
Matrix4x4 { Matrix4x4 {
@ -152,44 +187,6 @@ impl From<[f32; 16]> for Matrix4x4 {
} }
} }
impl<'a> ApproxEq for &'a Matrix4x4 {
type Margin = F32Margin;
/// Implement float_cmp::ApproxEq for Matrix4x4
///
/// # Examples
/// ```
/// use float_cmp::approx_eq;
/// use rtchallenge::matrices::Matrix4x4;
///
/// assert!(!approx_eq!(
/// &Matrix4x4,
/// &Matrix4x4::default(),
/// &Matrix4x4::identity(),
/// ulps = 1
/// ));
///
/// assert!(approx_eq!(
/// &Matrix4x4,
/// &Matrix4x4::identity(),
/// &Matrix4x4::identity(),
/// ulps = 1
/// ));
/// ```
fn approx_eq<T: Into<Self::Margin>>(self, m2: Self, margin: T) -> bool {
let m = self;
let margin = margin.into();
for row in 0..4 {
for col in 0..4 {
if !m[(row, col)].approx_eq(m2[(row, col)], margin) {
return false;
}
}
}
true
}
}
impl Matrix4x4 { impl Matrix4x4 {
/// Create a `Matrix4x4` containing the identity, all zeros with ones along the diagonal. /// Create a `Matrix4x4` containing the identity, all zeros with ones along the diagonal.
/// # Examples /// # Examples
@ -290,8 +287,6 @@ impl Matrix4x4 {
/// ``` /// ```
/// use std::f32::consts::PI; /// use std::f32::consts::PI;
/// ///
/// use float_cmp::approx_eq;
///
/// use rtchallenge::{matrices::Matrix4x4, tuples::Tuple}; /// use rtchallenge::{matrices::Matrix4x4, tuples::Tuple};
/// ///
/// // A scaling matrix applied to a point. /// // A scaling matrix applied to a point.
@ -303,12 +298,7 @@ impl Matrix4x4 {
/// half_quarter * p, /// half_quarter * p,
/// Tuple::point(0., 2_f32.sqrt() / 2., 2_f32.sqrt() / 2.) /// Tuple::point(0., 2_f32.sqrt() / 2., 2_f32.sqrt() / 2.)
/// ); /// );
/// assert!(approx_eq!( /// assert_eq!(full_quarter * p, Tuple::point(0., 0., 1.),);
/// Tuple,
/// full_quarter * p,
/// Tuple::point(0., 0., 1.),
/// epsilon = 0.0001
/// ));
/// ``` /// ```
pub fn rotation_x(radians: f32) -> Matrix4x4 { pub fn rotation_x(radians: f32) -> Matrix4x4 {
let r = radians; let r = radians;
@ -327,8 +317,6 @@ impl Matrix4x4 {
/// ``` /// ```
/// use std::f32::consts::PI; /// use std::f32::consts::PI;
/// ///
/// use float_cmp::approx_eq;
///
/// use rtchallenge::{matrices::Matrix4x4, tuples::Tuple}; /// use rtchallenge::{matrices::Matrix4x4, tuples::Tuple};
/// ///
/// // A scaling matrix applied to a point. /// // A scaling matrix applied to a point.
@ -340,12 +328,7 @@ impl Matrix4x4 {
/// half_quarter * p, /// half_quarter * p,
/// Tuple::point(2_f32.sqrt() / 2., 0., 2_f32.sqrt() / 2.) /// Tuple::point(2_f32.sqrt() / 2., 0., 2_f32.sqrt() / 2.)
/// ); /// );
/// assert!(approx_eq!( /// assert_eq!(full_quarter * p, Tuple::point(1., 0., 0.,),);
/// Tuple,
/// full_quarter * p,
/// Tuple::point(1., 0., 0.,),
/// epsilon = 0.0001
/// ));
/// ``` /// ```
pub fn rotation_y(radians: f32) -> Matrix4x4 { pub fn rotation_y(radians: f32) -> Matrix4x4 {
let r = radians; let r = radians;
@ -364,8 +347,6 @@ impl Matrix4x4 {
/// ``` /// ```
/// use std::f32::consts::PI; /// use std::f32::consts::PI;
/// ///
/// use float_cmp::approx_eq;
///
/// use rtchallenge::{matrices::Matrix4x4, tuples::Tuple}; /// use rtchallenge::{matrices::Matrix4x4, tuples::Tuple};
/// ///
/// // A scaling matrix applied to a point. /// // A scaling matrix applied to a point.
@ -377,12 +358,7 @@ impl Matrix4x4 {
/// half_quarter * p, /// half_quarter * p,
/// Tuple::point(-2_f32.sqrt() / 2., 2_f32.sqrt() / 2., 0.) /// Tuple::point(-2_f32.sqrt() / 2., 2_f32.sqrt() / 2., 0.)
/// ); /// );
/// assert!(approx_eq!( /// assert_eq!(full_quarter * p, Tuple::point(-1., 0., 0.,),);
/// Tuple,
/// full_quarter * p,
/// Tuple::point(-1., 0., 0.,),
/// epsilon = 0.0001
/// ));
/// ``` /// ```
pub fn rotation_z(radians: f32) -> Matrix4x4 { pub fn rotation_z(radians: f32) -> Matrix4x4 {
let r = radians; let r = radians;
@ -624,7 +600,6 @@ impl Matrix4x4 {
/// ///
/// # Examples /// # Examples
/// ``` /// ```
/// use float_cmp::approx_eq;
/// use rtchallenge::matrices::Matrix4x4; /// use rtchallenge::matrices::Matrix4x4;
/// ///
/// let a = Matrix4x4::new( /// let a = Matrix4x4::new(
@ -640,55 +615,49 @@ impl Matrix4x4 {
/// assert_eq!(b[(3, 2)], -160. / 532.); /// assert_eq!(b[(3, 2)], -160. / 532.);
/// assert_eq!(a.cofactor(3, 2), 105.); /// assert_eq!(a.cofactor(3, 2), 105.);
/// assert_eq!(b[(2, 3)], 105. / 532.); /// assert_eq!(b[(2, 3)], 105. / 532.);
/// assert!(approx_eq!( /// assert_eq!(
/// &Matrix4x4, /// b,
/// &b, /// Matrix4x4::new(
/// &Matrix4x4::new( /// [0.21804512, 0.45112783, 0.24060151, -0.04511278],
/// [0.21805, 0.45113, 0.24060, -0.04511], /// [-0.8082707, -1.456767, -0.44360903, 0.5206767],
/// [-0.80827, -1.45677, -0.44361, 0.52068], /// [-0.078947365, -0.2236842, -0.05263158, 0.19736843],
/// [-0.07895, -0.22368, -0.05263, 0.19737], /// [-0.52255636, -0.81390977, -0.30075186, 0.30639097]
/// [-0.52256, -0.81391, -0.30075, 0.30639], /// )
/// ), /// );
/// epsilon = 0.0001
/// ));
/// ///
/// // Second test case /// // Second test case
/// assert!(approx_eq!( /// assert_eq!(
/// &Matrix4x4, /// Matrix4x4::new(
/// &Matrix4x4::new(
/// [8., -5., 9., 2.], /// [8., -5., 9., 2.],
/// [7., 5., 6., 1.], /// [7., 5., 6., 1.],
/// [-6., 0., 9., 6.], /// [-6., 0., 9., 6.],
/// [-3., 0., -9., -4.], /// [-3., 0., -9., -4.],
/// ) /// )
/// .inverse(), /// .inverse(),
/// &Matrix4x4::new( /// Matrix4x4::new(
/// [-0.15385, -0.15385, -0.28205, -0.53846], /// [-0.15384616, -0.15384616, -0.2820513, -0.53846157],
/// [-0.07692, 0.12308, 0.02564, 0.03077], /// [-0.07692308, 0.12307692, 0.025641026, 0.03076923],
/// [0.35897, 0.35897, 0.43590, 0.92308], /// [0.35897437, 0.35897437, 0.43589744, 0.9230769],
/// [-0.69231, -0.69241, -0.76923, -1.92308], /// [-0.6923077, -0.6923077, -0.7692308, -1.9230769]
/// ), /// ),
/// epsilon = 0.0005 /// );
/// ));
/// ///
/// // Third test case /// // Third test case
/// assert!(approx_eq!( /// assert_eq!(
/// &Matrix4x4, /// Matrix4x4::new(
/// &Matrix4x4::new(
/// [9., 3., 0., 9.], /// [9., 3., 0., 9.],
/// [-5., -2., -6., -3.], /// [-5., -2., -6., -3.],
/// [-4., 9., 6., 4.], /// [-4., 9., 6., 4.],
/// [-7., 6., 6., 2.], /// [-7., 6., 6., 2.],
/// ) /// )
/// .inverse(), /// .inverse(),
/// &Matrix4x4::new( /// Matrix4x4::new(
/// [-0.04074, -0.07778, 0.14444, -0.22222], /// [-0.04074074, -0.07777778, 0.14444445, -0.22222222],
/// [-0.07778, 0.03333, 0.36667, -0.33333], /// [-0.07777778, 0.033333335, 0.36666667, -0.33333334],
/// [-0.02901, -0.14630, -0.10926, 0.12963], /// [-0.029012345, -0.14629629, -0.10925926, 0.12962963],
/// [0.17778, 0.06667, -0.26667, 0.33333], /// [0.17777778, 0.06666667, -0.26666668, 0.33333334]
/// ), /// ),
/// epsilon = 0.0001 /// );
/// ));
/// ///
/// let a = Matrix4x4::new( /// let a = Matrix4x4::new(
/// [3., -9., 7., 3.], /// [3., -9., 7., 3.],
@ -703,12 +672,7 @@ impl Matrix4x4 {
/// [6., -2., 0., 5.], /// [6., -2., 0., 5.],
/// ); /// );
/// let c = a * b; /// let c = a * b;
/// assert!(approx_eq!( /// assert_eq!(c * b.inverse(), a);
/// &Matrix4x4,
/// &(c * b.inverse()),
/// &a,
/// epsilon = 0.0001
/// ));
/// ``` /// ```
pub fn inverse(&self) -> Matrix4x4 { pub fn inverse(&self) -> Matrix4x4 {
let m = self; let m = self;
@ -813,7 +777,7 @@ impl PartialEq for Matrix4x4 {
for i in 0..4 { for i in 0..4 {
for j in 0..4 { for j in 0..4 {
let d = (l[i][j] - r[i][j]).abs(); let d = (l[i][j] - r[i][j]).abs();
if d > f32::EPSILON { if d > EPSILON {
return false; return false;
} }
} }

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@ -1,8 +1,6 @@
use std::ops::{Add, Div, Mul, Neg, Sub}; use std::ops::{Add, Div, Mul, Neg, Sub};
use float_cmp::{ApproxEq, F32Margin}; #[derive(Debug, Copy, Clone)]
#[derive(Debug, PartialEq, Copy, Clone)]
pub struct Tuple { pub struct Tuple {
pub x: f32, pub x: f32,
pub y: f32, pub y: f32,
@ -45,40 +43,6 @@ impl Tuple {
} }
} }
impl ApproxEq for Tuple {
type Margin = F32Margin;
/// Implement float_cmp::ApproxEq for Tuple
///
/// # Examples
/// ```
/// use float_cmp::approx_eq;
/// use rtchallenge::tuples::Tuple;
///
/// assert!(approx_eq!(
/// Tuple,
/// Tuple::point(1., 1., 0.),
/// Tuple::point(1., 1., 0.),
/// ulps = 1
/// ));
///
/// assert!(approx_eq!(
/// Tuple,
/// Tuple::vector(1., 1., 0.),
/// Tuple::vector(1., 1., 0.),
/// ulps = 1
/// ));
/// ```
fn approx_eq<T: Into<Self::Margin>>(self, t2: Self, margin: T) -> bool {
let t = self;
let margin = margin.into();
t.x.approx_eq(t2.x, margin)
&& t.y.approx_eq(t2.y, margin)
&& t.z.approx_eq(t2.z, margin)
&& t.w.approx_eq(t2.w, margin)
}
}
impl Add for Tuple { impl Add for Tuple {
type Output = Self; type Output = Self;
fn add(self, other: Self) -> Self { fn add(self, other: Self) -> Self {
@ -150,6 +114,14 @@ impl Sub for Tuple {
} }
} }
impl PartialEq for Tuple {
fn eq(&self, rhs: &Tuple) -> bool {
((self.x - rhs.x).abs() < f32::EPSILON)
&& ((self.y - rhs.y).abs() < f32::EPSILON)
&& ((self.z - rhs.z).abs() < f32::EPSILON)
&& ((self.w - rhs.w).abs() < f32::EPSILON)
}
}
pub fn dot(a: Tuple, b: Tuple) -> f32 { pub fn dot(a: Tuple, b: Tuple) -> f32 {
a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w
} }
@ -249,8 +221,6 @@ impl Sub for Color {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use float_cmp::approx_eq;
use super::{cross, dot, Color, Tuple}; use super::{cross, dot, Color, Tuple};
#[test] #[test]
fn is_point() { fn is_point() {
@ -355,12 +325,8 @@ mod tests {
} }
#[test] #[test]
fn vector_normalize_magnitude() { fn vector_normalize_magnitude() {
assert!(approx_eq!( let len = Tuple::vector(1., 2., 3.).normalize().magnitude();
f32, assert!((1. - len).abs() < f32::EPSILON);
1.,
Tuple::vector(1., 2., 3.).normalize().magnitude(),
ulps = 1
));
} }
#[test] #[test]
fn dot_two_tuples() { fn dot_two_tuples() {