zigrtiow: use signed ints to match C++ example.
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@ -1,20 +1,21 @@
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const std = @import("std");
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const std = @import("std");
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const info = std.log.info;
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pub fn main() anyerror!void {
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pub fn main() anyerror!void {
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const image_width: usize = 256;
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const image_width: isize = 256;
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const image_height: usize = 256;
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const image_height: isize = 256;
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const stdout = std.io.getStdOut();
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const stdout = std.io.getStdOut();
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std.log.info("Writing image {d}x{d}\n", .{ image_width, image_height });
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info("Writing image {d}x{d}\n", .{ image_width, image_height });
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try stdout.writer().print("P3\n{d} {d}\n255\n", .{ image_width, image_height });
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try stdout.writer().print("P3\n{d} {d}\n255\n", .{ image_width, image_height });
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var j: usize = 0;
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var j: isize = image_height - 1;
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while (j < image_height) : (j += 1) {
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while (j >= 0) : (j -= 1) {
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var i: usize = 0;
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var i: isize = 0;
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while (i < image_width) : (i += 1) {
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while (i < image_width) : (i += 1) {
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var r = @intToFloat(f32, i) / @intToFloat(f32, image_width - 1);
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var r = @intToFloat(f32, i) / @intToFloat(f32, image_width - 1);
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var g = @intToFloat(f32, image_height - j - 1) / @intToFloat(f32, image_height - 1);
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var g = @intToFloat(f32, j) / @intToFloat(f32, image_height - 1);
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var b: f32 = 0.25;
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var b: f32 = 0.25;
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var ir = @floatToInt(u8, 255.999 * r);
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var ir = @floatToInt(u8, 255.999 * r);
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