rays: implement Ray::transform

This commit is contained in:
Bill Thiede 2021-07-16 21:38:04 -07:00
parent 324a26212a
commit 9f22d820e7

View File

@ -1,5 +1,6 @@
use crate::tuples::Tuple;
use crate::{matrices::Matrix4x4, tuples::Tuple};
/// Rays have an origin and a direction. This datatype is the 'ray' in 'raytracer'.
pub struct Ray {
pub origin: Tuple,
pub direction: Tuple,
@ -40,4 +41,31 @@ impl Ray {
pub fn position(&self, t: f32) -> Tuple {
self.origin + self.direction * t
}
/// Apply Matrix4x4 transforms to Ray.
///
/// # Examples
/// ```
/// use rtchallenge::{matrices::Matrix4x4, rays::Ray, tuples::Tuple};
///
/// // Translating a ray
/// let r = Ray::new(Tuple::point(1., 2., 3.), Tuple::vector(0., 1., 0.));
/// let m = Matrix4x4::translate(3., 4., 5.);
/// let r2 = r.transform(m);
/// assert_eq!(r2.origin, Tuple::point(4., 6., 8.));
/// assert_eq!(r2.direction, Tuple::vector(0., 1., 0.));
///
/// // Scaling a ray
/// let r = Ray::new(Tuple::point(1., 2., 3.), Tuple::vector(0., 1., 0.));
/// let m = Matrix4x4::scaling(2., 3., 4.);
/// let r2 = r.transform(m);
/// assert_eq!(r2.origin, Tuple::point(2., 6., 12.));
/// assert_eq!(r2.direction, Tuple::vector(0., 3., 0.));
/// ```
pub fn transform(&self, m: Matrix4x4) -> Ray {
Ray {
origin: m * self.origin,
direction: m * self.direction,
}
}
}