Cleanup lint in renderer.
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5d5f3c7244
commit
92c8f1980c
@ -294,16 +294,8 @@ enum Request {
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}
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}
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enum Response {
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enum Response {
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Pixel {
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Pixel { x: usize, y: usize, pixel: Vec3 },
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x: usize,
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Line { y: usize, pixels: Vec<Vec3> },
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y: usize,
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pixel: Vec3,
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},
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Line {
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width: usize,
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y: usize,
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pixels: Vec<Vec3>,
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},
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}
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}
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static PIXEL_COUNT: AtomicUsize = AtomicUsize::new(0);
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static PIXEL_COUNT: AtomicUsize = AtomicUsize::new(0);
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@ -341,12 +333,16 @@ fn render_worker(
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Request::Line { width, y } => {
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Request::Line { width, y } => {
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trace!("tid {} width {} y {}", tid, width, y);
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trace!("tid {} width {} y {}", tid, width, y);
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let pixels = (0..width).map(|x| render_pixel(scene, x, y)).collect();
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let pixels = (0..width).map(|x| render_pixel(scene, x, y)).collect();
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output_chan.send(Response::Line { width, y, pixels });
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output_chan
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.send(Response::Line { y, pixels })
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.expect("failed to send pixel response");
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}
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}
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Request::Pixel { x, y } => {
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Request::Pixel { x, y } => {
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trace!("tid {} x {} y {}", tid, x, y);
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trace!("tid {} x {} y {}", tid, x, y);
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let pixel = render_pixel(scene, x, y);
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let pixel = render_pixel(scene, x, y);
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output_chan.send(Response::Pixel { x, y, pixel });
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output_chan
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.send(Response::Pixel { x, y, pixel })
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.expect("failed to send line response");
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}
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}
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},
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},
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}
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}
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@ -378,12 +374,16 @@ pub fn render(scene: Scene, output_dir: &Path) -> std::result::Result<(), std::i
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let batch_line_requests = true;
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let batch_line_requests = true;
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if batch_line_requests {
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if batch_line_requests {
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for y in 0..h {
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for y in 0..h {
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pixel_req_tx.send(Request::Line { width: w, y });
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pixel_req_tx
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.send(Request::Line { width: w, y })
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.expect("failed to send line request");
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}
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}
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} else {
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} else {
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for y in 0..h {
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for y in 0..h {
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for x in 0..w {
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for x in 0..w {
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pixel_req_tx.send(Request::Pixel { x, y });
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pixel_req_tx
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.send(Request::Pixel { x, y })
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.expect("failed to send pixel request");
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}
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}
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}
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}
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}
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}
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@ -435,11 +435,7 @@ pub fn render(scene: Scene, output_dir: &Path) -> std::result::Result<(), std::i
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]),
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]),
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);
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);
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}
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}
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Response::Line {
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Response::Line { y, pixels } => {
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width: _,
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y,
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pixels,
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} => {
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for (x, pixel) in pixels.iter().enumerate() {
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for (x, pixel) in pixels.iter().enumerate() {
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let y_inv = scene.height - y - 1;
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let y_inv = scene.height - y - 1;
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img.put_pixel(
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img.put_pixel(
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