Fix 'dyn' lint on trait objects.
This commit is contained in:
parent
b0dafe4739
commit
83515c60bf
@ -12,7 +12,7 @@ use crate::hitable::HitRecord;
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use crate::ray::Ray;
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enum BVHNode {
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Leaf(Box<Hit>),
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Leaf(Box<dyn Hit>),
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Branch {
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left: Box<BVHNode>,
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right: Box<BVHNode>,
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@ -43,7 +43,7 @@ impl fmt::Display for BVHNode {
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// Lint is wrong when dealing with Box<Trait>
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#[allow(clippy::borrowed_box)]
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fn box_x_compare(ah: &Box<Hit>, bh: &Box<Hit>) -> std::cmp::Ordering {
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fn box_x_compare(ah: &Box<dyn Hit>, bh: &Box<dyn Hit>) -> std::cmp::Ordering {
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match (ah.bounding_box(0., 0.), bh.bounding_box(0., 0.)) {
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(Some(box_left), Some(box_right)) => {
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box_left.min().x.partial_cmp(&box_right.min().x).unwrap()
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@ -53,7 +53,7 @@ fn box_x_compare(ah: &Box<Hit>, bh: &Box<Hit>) -> std::cmp::Ordering {
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}
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#[allow(clippy::borrowed_box)]
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fn box_y_compare(ah: &Box<Hit>, bh: &Box<Hit>) -> std::cmp::Ordering {
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fn box_y_compare(ah: &Box<dyn Hit>, bh: &Box<dyn Hit>) -> std::cmp::Ordering {
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match (ah.bounding_box(0., 0.), bh.bounding_box(0., 0.)) {
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(Some(box_left), Some(box_right)) => {
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box_left.min().y.partial_cmp(&box_right.min().y).unwrap()
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@ -63,7 +63,7 @@ fn box_y_compare(ah: &Box<Hit>, bh: &Box<Hit>) -> std::cmp::Ordering {
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}
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#[allow(clippy::borrowed_box)]
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fn box_z_compare(ah: &Box<Hit>, bh: &Box<Hit>) -> std::cmp::Ordering {
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fn box_z_compare(ah: &Box<dyn Hit>, bh: &Box<dyn Hit>) -> std::cmp::Ordering {
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match (ah.bounding_box(0., 0.), bh.bounding_box(0., 0.)) {
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(Some(box_left), Some(box_right)) => {
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box_left.min().z.partial_cmp(&box_right.min().z).unwrap()
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@ -99,11 +99,11 @@ fn vec_split_into<T>(v: Vec<T>, offset: usize) -> (Vec<T>, Vec<T>) {
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}
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impl BVHNode {
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fn new(l: Vec<Box<Hit>>, t_min: f32, t_max: f32) -> BVHNode {
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fn new(l: Vec<Box<dyn Hit>>, t_min: f32, t_max: f32) -> BVHNode {
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if l.len() == 1 {
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BVHNode::Leaf(vec_first_into(l))
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} else {
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let mut l: Vec<Box<Hit>> = l.into_iter().collect();
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let mut l: Vec<Box<dyn Hit>> = l.into_iter().collect();
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let mut rng = rand::thread_rng();
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match rng.gen_range::<u16>(0, 3) {
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0 => l.sort_by(box_x_compare),
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@ -121,7 +121,7 @@ impl BVHNode {
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}
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}
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fn surrounding_box(left: &Hit, right: &Hit, t_min: f32, t_max: f32) -> Option<AABB> {
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fn surrounding_box(left: &dyn Hit, right: &dyn Hit, t_min: f32, t_max: f32) -> Option<AABB> {
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match (
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left.bounding_box(t_min, t_max),
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right.bounding_box(t_min, t_max),
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@ -185,7 +185,7 @@ pub struct BVH {
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}
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impl BVH {
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pub fn new(l: Vec<Box<Hit>>, t_min: f32, t_max: f32) -> BVH {
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pub fn new(l: Vec<Box<dyn Hit>>, t_min: f32, t_max: f32) -> BVH {
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let count = l.len();
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let start = Instant::now();
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let bvh = BVH {
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@ -21,7 +21,7 @@ pub struct Cuboid {
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impl Cuboid {
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// This clippy doesn't work right with Arc.
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#[allow(clippy::needless_pass_by_value)]
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pub fn new(p_min: Vec3, p_max: Vec3, material: Arc<Material>) -> Cuboid {
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pub fn new(p_min: Vec3, p_max: Vec3, material: Arc<dyn Material>) -> Cuboid {
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Cuboid {
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p_min,
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p_max,
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@ -10,7 +10,7 @@ pub struct HitRecord<'m> {
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pub uv: (f32, f32),
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pub p: Vec3,
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pub normal: Vec3,
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pub material: &'m Material,
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pub material: &'m dyn Material,
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}
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pub trait Hit: Send + Sync {
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@ -18,7 +18,7 @@ pub trait Hit: Send + Sync {
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fn bounding_box(&self, t_min: f32, t_max: f32) -> Option<AABB>;
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}
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impl Hit for Arc<Hit> {
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impl Hit for Arc<dyn Hit> {
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fn hit(&self, r: Ray, t_min: f32, t_max: f32) -> Option<HitRecord> {
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(**self).hit(r, t_min, t_max)
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}
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@ -9,11 +9,11 @@ use crate::vec3::Vec3;
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#[derive(Default)]
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pub struct HitableList {
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list: Vec<Box<Hit>>,
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list: Vec<Box<dyn Hit>>,
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}
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impl HitableList {
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pub fn new(list: Vec<Box<Hit>>) -> HitableList {
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pub fn new(list: Vec<Box<dyn Hit>>) -> HitableList {
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HitableList { list }
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}
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}
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@ -7,7 +7,7 @@ use crate::hitable::HitRecord;
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use crate::ray::Ray;
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pub enum KDTree {
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Leaf(Box<Hit>),
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Leaf(Box<dyn Hit>),
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Branch {
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left: Box<KDTree>,
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right: Box<KDTree>,
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@ -42,7 +42,7 @@ fn vec_split_into<T>(v: Vec<T>, offset: usize) -> (Vec<T>, Vec<T>) {
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}
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impl KDTree {
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pub fn new(l: Vec<Box<Hit>>, t_min: f32, t_max: f32) -> KDTree {
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pub fn new(l: Vec<Box<dyn Hit>>, t_min: f32, t_max: f32) -> KDTree {
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if l.is_empty() {
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panic!("Attempt to build k-d tree with no Hit objects");
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}
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@ -150,9 +150,11 @@ impl fmt::Display for KDTree {
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impl Hit for KDTree {
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fn hit(&self, r: Ray, t_min: f32, t_max: f32) -> Option<HitRecord> {
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match self.bounding_box(t_min, t_max) {
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Some(bbox) => if !bbox.hit(r, t_min, t_max) {
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return None;
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},
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Some(bbox) => {
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if !bbox.hit(r, t_min, t_max) {
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return None;
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}
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}
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None => {
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info!("KDTree::hit no bbox: {:?}", r);
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return None;
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@ -163,11 +165,13 @@ impl Hit for KDTree {
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KDTree::Branch { left, right, bbox } => match bbox {
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None => None,
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Some(_bbox) => match (left.hit(r, t_min, t_max), right.hit(r, t_min, t_max)) {
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(Some(hit_left), Some(hit_right)) => if hit_left.t < hit_right.t {
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Some(hit_left)
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} else {
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Some(hit_right)
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},
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(Some(hit_left), Some(hit_right)) => {
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if hit_left.t < hit_right.t {
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Some(hit_left)
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} else {
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Some(hit_right)
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}
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}
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(Some(hit_left), None) => Some(hit_left),
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(None, Some(hit_right)) => Some(hit_right),
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(None, None) => None,
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@ -13,11 +13,12 @@ fn random_in_unit_sphere() -> Vec3 {
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let mut rng = rand::thread_rng();
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let v = Vec3::new(1., 1., 1.);
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loop {
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let p = 2. * Vec3::new(
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rng.gen_range::<f32>(0., 1.),
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rng.gen_range::<f32>(0., 1.),
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rng.gen_range::<f32>(0., 1.),
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) - v;
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let p =
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2. * Vec3::new(
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rng.gen_range::<f32>(0., 1.),
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rng.gen_range::<f32>(0., 1.),
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rng.gen_range::<f32>(0., 1.),
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) - v;
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if p.squared_length() < 1. {
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return p;
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}
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@ -38,7 +39,7 @@ pub trait Material: Send + Sync {
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}
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}
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impl Material for Arc<Material> {
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impl Material for Arc<dyn Material> {
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fn scatter(&self, r_in: &Ray, rec: &HitRecord) -> ScatterResponse {
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(**self).scatter(r_in, rec)
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}
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@ -47,7 +48,7 @@ impl Material for Arc<Material> {
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}
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}
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impl Material for Box<Material> {
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impl Material for Box<dyn Material> {
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fn scatter(&self, r_in: &Ray, rec: &HitRecord) -> ScatterResponse {
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(**self).scatter(r_in, rec)
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}
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@ -257,7 +258,7 @@ mod tests {
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#[test]
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fn arc_material() {
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let white: Arc<Material> =
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let white: Arc<dyn Material> =
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Arc::new(Lambertian::new(ConstantTexture::new([0.73, 0.73, 0.73])));
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fn material_fn<M>(m: M)
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@ -38,7 +38,7 @@ pub trait NoiseSource: Send + Sync {
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}
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}
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impl NoiseSource for Box<NoiseSource> {
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impl NoiseSource for Box<dyn NoiseSource> {
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fn value(&self, p: Vec3) -> f32 {
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(**self).value(p)
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}
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@ -32,7 +32,7 @@ pub fn new(opt: &Opt) -> Scene {
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time_max,
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);
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let mut rng = rand::thread_rng();
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let mut grid: Vec<Box<Hit>> = Vec::new();
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let mut grid: Vec<Box<dyn Hit>> = Vec::new();
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let len = 1000;
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for x in 0..len {
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for z in 0..len {
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@ -50,7 +50,7 @@ pub fn new(opt: &Opt) -> Scene {
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)));
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}
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}
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let world: Box<Hit>;
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let world: Box<dyn Hit>;
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if opt.use_accel {
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let use_kd = true;
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if use_kd {
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@ -40,7 +40,7 @@ pub fn new(opt: &Opt) -> Scene {
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} else {
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[0.4, 1.0, 0.4]
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};
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let world: Box<Hit> = if opt.use_accel {
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let world: Box<dyn Hit> = if opt.use_accel {
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Box::new(KDTree::new(random_scene(ground_color), time_min, time_max))
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} else {
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Box::new(HitableList::new(random_scene(ground_color)))
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@ -58,13 +58,13 @@ pub fn new(opt: &Opt) -> Scene {
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}
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}
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fn random_scene<V>(ground_color: V) -> Vec<Box<Hit>>
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fn random_scene<V>(ground_color: V) -> Vec<Box<dyn Hit>>
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where
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V: Into<Vec3>,
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{
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let mut rng = rand::thread_rng();
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let checker = true;
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let ground_material: Box<Material> = if checker {
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let ground_material: Box<dyn Material> = if checker {
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Box::new(Lambertian::new(CheckerTexture::new(
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ConstantTexture::new([0., 0., 0.]),
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ConstantTexture::new(ground_color),
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@ -73,7 +73,7 @@ where
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Box::new(Lambertian::new(ConstantTexture::new(ground_color)))
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};
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let mut objects: Vec<Box<Hit>> = vec![Box::new(Sphere::new(
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let mut objects: Vec<Box<dyn Hit>> = vec![Box::new(Sphere::new(
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[0., -1000., 0.],
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1000.,
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ground_material,
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@ -85,7 +85,7 @@ where
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let choose_mat = random();
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let center = Vec3::new(a as f32 + 0.9 * random(), 0.2, b as f32 + 0.9 * random());
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if (center - Vec3::new(4., 0.2, 0.)).length() > 0.9 {
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let sphere: Box<Hit> = if choose_mat < 0.8 {
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let sphere: Box<dyn Hit> = if choose_mat < 0.8 {
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// diffuse
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Box::new(Sphere::new(
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center,
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@ -119,7 +119,7 @@ where
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}
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}
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let more: Vec<Box<Hit>> = vec![
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let more: Vec<Box<dyn Hit>> = vec![
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Box::new(Sphere::new(
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Vec3::new(0., 1., 0.),
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1.0,
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@ -58,7 +58,7 @@ pub fn new(opt: &Opt) -> Scene {
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time_max,
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);
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trace!(target: "bvh", "World {}", b);
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let world: Box<Hit> = Box::new(b);
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let world: Box<dyn Hit> = Box::new(b);
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Scene {
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camera,
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world,
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@ -37,7 +37,7 @@ pub fn new(opt: &Opt) -> Scene {
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time_max,
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);
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let objects: Vec<Box<Hit>> = vec![
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let objects: Vec<Box<dyn Hit>> = vec![
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// Box1
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Box::new(Translate::new(
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RotateY::new(
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@ -121,7 +121,7 @@ pub fn new(opt: &Opt) -> Scene {
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Lambertian::new(ConstantTexture::new(Vec3::new(0.73, 0.73, 0.73))),
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))),
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];
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let world: Box<Hit> = if opt.use_accel {
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let world: Box<dyn Hit> = if opt.use_accel {
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Box::new(KDTree::new(objects, time_min, time_max))
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} else {
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Box::new(HitableList::new(objects))
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@ -40,11 +40,12 @@ pub fn new(opt: &Opt) -> Scene {
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);
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let red = Lambertian::new(ConstantTexture::new([0.65, 0.05, 0.05]));
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let white: Arc<Material> = Arc::new(Lambertian::new(ConstantTexture::new([0.73, 0.73, 0.73])));
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let white: Arc<dyn Material> =
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Arc::new(Lambertian::new(ConstantTexture::new([0.73, 0.73, 0.73])));
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let green = Lambertian::new(ConstantTexture::new([0.12, 0.45, 0.15]));
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let light = DiffuseLight::new(ConstantTexture::new([7., 7., 7.]));
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let objects: Vec<Box<Hit>> = vec![
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let objects: Vec<Box<dyn Hit>> = vec![
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// White smoke box on the right
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Box::new(ConstantMedium::new(
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Translate::new(
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@ -106,7 +107,7 @@ pub fn new(opt: &Opt) -> Scene {
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Arc::clone(&white),
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))),
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];
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let world: Box<Hit> = if opt.use_accel {
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let world: Box<dyn Hit> = if opt.use_accel {
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Box::new(KDTree::new(objects, time_min, time_max))
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} else {
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Box::new(HitableList::new(objects))
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@ -51,10 +51,12 @@ pub fn new(opt: &Opt) -> Scene {
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let nb = 20;
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let rng = &mut rand::thread_rng();
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let mut boxlist: Vec<Box<Hit>> = Vec::with_capacity(10000);
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let mut list: Vec<Box<Hit>> = Vec::new();
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let white: Arc<Material> = Arc::new(Lambertian::new(ConstantTexture::new([0.73, 0.73, 0.73])));
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let ground: Arc<Material> = Arc::new(Lambertian::new(ConstantTexture::new([0.48, 0.83, 0.53])));
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let mut boxlist: Vec<Box<dyn Hit>> = Vec::with_capacity(10000);
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let mut list: Vec<Box<dyn Hit>> = Vec::new();
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let white: Arc<dyn Material> =
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Arc::new(Lambertian::new(ConstantTexture::new([0.73, 0.73, 0.73])));
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let ground: Arc<dyn Material> =
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Arc::new(Lambertian::new(ConstantTexture::new([0.48, 0.83, 0.53])));
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for i in 0..nb {
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for j in 0..nb {
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let w = 100.;
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@ -102,7 +104,8 @@ pub fn new(opt: &Opt) -> Scene {
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)));
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// Blue smokey glass ball lower-left
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let boundary: Arc<Hit> = Arc::new(Sphere::new([360., 150., 145.], 70., Dielectric::new(1.5)));
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let boundary: Arc<dyn Hit> =
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Arc::new(Sphere::new([360., 150., 145.], 70., Dielectric::new(1.5)));
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list.push(Box::new(Arc::clone(&boundary)));
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list.push(Box::new(ConstantMedium::new(
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Arc::clone(&boundary),
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@ -111,7 +114,7 @@ pub fn new(opt: &Opt) -> Scene {
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)));
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// General white mist over whole scene
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let boundary: Arc<Hit> = Arc::new(Sphere::new([0., 0., 0.], 5000., Dielectric::new(1.5)));
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let boundary: Arc<dyn Hit> = Arc::new(Sphere::new([0., 0., 0.], 5000., Dielectric::new(1.5)));
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list.push(Box::new(Arc::clone(&boundary)));
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list.push(Box::new(ConstantMedium::new(
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Arc::clone(&boundary),
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@ -145,7 +148,7 @@ pub fn new(opt: &Opt) -> Scene {
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// White 'cube' made of 1000 spheres
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let ns = 1000;
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let mut boxlist: Vec<Box<Hit>> = Vec::with_capacity(1000);
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let mut boxlist: Vec<Box<dyn Hit>> = Vec::with_capacity(1000);
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for _ in 0..ns {
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boxlist.push(Box::new(Sphere::new(
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[
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@ -15,6 +15,7 @@ use crate::renderer::Opt;
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use crate::renderer::Scene;
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use crate::sphere::Sphere;
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use crate::texture::ConstantTexture;
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use crate::texture::ImageTexture;
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use crate::texture::Mandelbrot;
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use crate::texture::NoiseTexture;
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use crate::vec3::Vec3;
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@ -44,28 +45,32 @@ pub fn new(opt: &Opt) -> Scene {
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Box::new(ConstantTexture::new(Vec3::new(0.4, 1.0, 0.4)))
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};
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let world_image_bytes = include_bytes!("../../images/world.jpg");
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let it = ImageTexture::new(image::load_from_memory(world_image_bytes).unwrap().to_rgb());
|
||||
let noise_source = Perlin::new(rng);
|
||||
let noise_type = NoiseType::Scale(10.);
|
||||
let objects: Vec<Box<Hit>> = vec![
|
||||
let objects: Vec<Box<dyn Hit>> = vec![
|
||||
// Textured globe
|
||||
// Box::new(Sphere::new(Vec3::new(0., 2., 0.), 2.0, Lambertian::new(it))),
|
||||
Box::new(Sphere::new(
|
||||
Vec3::new(0., 2., 0.),
|
||||
2.0,
|
||||
DiffuseLight::new(Mandelbrot::default()),
|
||||
)),
|
||||
// Earth sized sphere
|
||||
Box::new(Sphere::new(
|
||||
Vec3::new(0., -1000., 0.),
|
||||
1000.,
|
||||
// Box::new(Lambertian::new(ground_color)),
|
||||
Lambertian::new(NoiseTexture::new(noise_source, noise_type)),
|
||||
DiffuseLight::new(it),
|
||||
)),
|
||||
// Ground
|
||||
Box::new(XZRect::new(
|
||||
-100.,
|
||||
100.,
|
||||
-100.,
|
||||
1000.,
|
||||
-60.,
|
||||
DiffuseLight::new(Mandelbrot::default()),
|
||||
)),
|
||||
Box::new(XZRect::new(
|
||||
-100.,
|
||||
100.,
|
||||
-100.,
|
||||
200.,
|
||||
60.,
|
||||
DiffuseLight::new(ConstantTexture::new(Vec3::new(1., 1., 1.))),
|
||||
)),
|
||||
@ -107,7 +112,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
1.,
|
||||
3.,
|
||||
4.,
|
||||
DiffuseLight::new(Mandelbrot::default()),
|
||||
Lambertian::new(NoiseTexture::new(noise_source, noise_type)),
|
||||
)),
|
||||
/*
|
||||
Box::new(Sphere::new(
|
||||
@ -135,7 +140,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
)),
|
||||
*/
|
||||
];
|
||||
let world: Box<Hit> = if opt.use_accel {
|
||||
let world: Box<dyn Hit> = if opt.use_accel {
|
||||
Box::new(KDTree::new(objects, time_min, time_max))
|
||||
} else {
|
||||
Box::new(HitableList::new(objects))
|
||||
|
||||
@ -42,9 +42,9 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
size: 32,
|
||||
scale: 0.05,
|
||||
};
|
||||
let pertext: Arc<Texture> = Arc::new(NoiseTexture::new(noise_source, noise_type));
|
||||
let pertext: Arc<dyn Texture> = Arc::new(NoiseTexture::new(noise_source, noise_type));
|
||||
|
||||
let objects: Vec<Box<Hit>> = vec![
|
||||
let objects: Vec<Box<dyn Hit>> = vec![
|
||||
Box::new(Sphere::new(
|
||||
Vec3::new(0., -1000., 0.),
|
||||
1000.,
|
||||
@ -56,7 +56,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
Lambertian::new(Arc::clone(&pertext)),
|
||||
)),
|
||||
];
|
||||
let world: Box<Hit> = if opt.use_accel {
|
||||
let world: Box<dyn Hit> = if opt.use_accel {
|
||||
Box::new(KDTree::new(objects, time_min, time_max))
|
||||
} else {
|
||||
Box::new(HitableList::new(objects))
|
||||
|
||||
@ -49,7 +49,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
let it = ImageTexture::new(image::load_from_memory(world_image_bytes).unwrap().to_rgb());
|
||||
let noise_source = Perlin::new(rng);
|
||||
let noise_type = NoiseType::Scale(10.);
|
||||
let objects: Vec<Box<Hit>> = vec![
|
||||
let objects: Vec<Box<dyn Hit>> = vec![
|
||||
// Big sphere
|
||||
Box::new(Sphere::new(Vec3::new(0., 2., 0.), 2.0, Lambertian::new(it))),
|
||||
// Earth sized sphere
|
||||
@ -133,7 +133,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
)),
|
||||
*/
|
||||
];
|
||||
let world: Box<Hit> = if opt.use_accel {
|
||||
let world: Box<dyn Hit> = if opt.use_accel {
|
||||
Box::new(KDTree::new(objects, time_min, time_max))
|
||||
} else {
|
||||
Box::new(HitableList::new(objects))
|
||||
|
||||
@ -35,7 +35,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
ConstantTexture::new(Vec3::new(0.4, 1.0, 0.4))
|
||||
};
|
||||
|
||||
let objects: Vec<Box<Hit>> = vec![
|
||||
let objects: Vec<Box<dyn Hit>> = vec![
|
||||
//let world: Box<Hit> = Box::new(HitableList::new(vec![
|
||||
Box::new(Sphere::new(
|
||||
Vec3::new(0., 0., -1.),
|
||||
@ -61,7 +61,7 @@ pub fn new(opt: &Opt) -> Scene {
|
||||
Lambertian::new(ConstantTexture::new(Vec3::new(0.2, 0.8, 0.2))),
|
||||
)),
|
||||
];
|
||||
let world: Box<Hit> = if opt.use_accel {
|
||||
let world: Box<dyn Hit> = if opt.use_accel {
|
||||
Box::new(KDTree::new(objects, time_min, time_max))
|
||||
} else {
|
||||
Box::new(HitableList::new(objects))
|
||||
|
||||
@ -19,7 +19,7 @@ pub trait Texture: Send + Sync {
|
||||
fn value(&self, u: f32, v: f32, p: Vec3) -> Vec3;
|
||||
}
|
||||
|
||||
impl Texture for Arc<Texture> {
|
||||
impl Texture for Arc<dyn Texture> {
|
||||
fn value(&self, u: f32, v: f32, p: Vec3) -> Vec3 {
|
||||
(**self).value(u, v, p)
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user