rtiow: lint.
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@ -3,8 +3,6 @@ use crate::{
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hitable::{Hit, HitRecord},
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material::Lambertian,
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ray::Ray,
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texture::{self, ConstantTexture},
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vec3::Vec3,
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};
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#[derive(Debug)]
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@ -2,7 +2,6 @@ use crate::{
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aabb::AABB,
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hitable::{Hit, HitRecord},
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ray::Ray,
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vec3::Vec3,
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};
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#[derive(Debug)]
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@ -1,7 +1,6 @@
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use std::{
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f32::consts::PI,
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io::{BufReader, Cursor},
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iter::Inspect,
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};
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use stl::STL;
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@ -13,7 +12,7 @@ use crate::{
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hitable::Hit,
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hitable_list::HitableList,
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kdtree::KDTree,
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material::{Dielectric, Lambertian, Metal},
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material::{Lambertian, Metal},
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renderer::{Opt, Scene},
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rotate::RotateY,
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scale::Scale,
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