eoc7: implement end of chapter 7 challenge.
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Bill Thiede 2021-07-17 22:05:54 -07:00
parent e752536430
commit 5f3bfd744e

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use std::{f32::consts::PI, time::Instant};
use anyhow::Result;
use rtchallenge::{
camera::Camera,
lights::PointLight,
materials::Material,
matrices::Matrix4x4,
spheres::Sphere,
transformations::view_transform,
tuples::{Color, Tuple},
world::World,
WHITE,
};
fn main() -> Result<()> {
let start = Instant::now();
let width = 640;
let height = 480;
let light_position = Tuple::point(-10., 10., -10.);
let light_color = WHITE;
let light = PointLight::new(light_position, light_color);
let mut camera = Camera::new(width, height, PI / 3.);
let from = Tuple::point(0., 1.5, -5.);
let to = Tuple::point(0., 1., 0.);
let up = Tuple::point(0., 1., 0.);
camera.transform = view_transform(from, to, up);
let mut floor = Sphere::default();
floor.transform = Matrix4x4::scaling(10., 0.01, 10.);
floor.material = Material {
color: Color::new(1., 0.9, 0.9),
specular: 0.,
..Material::default()
};
let mut left_wall = Sphere::default();
left_wall.transform = Matrix4x4::translation(0., 0., 5.)
* Matrix4x4::rotation_y(-PI / 4.)
* Matrix4x4::rotation_x(PI / 2.)
* Matrix4x4::scaling(10., 0.01, 10.);
left_wall.material = floor.material.clone();
let mut right_wall = Sphere::default();
right_wall.transform = Matrix4x4::translation(0., 0., 5.)
* Matrix4x4::rotation_y(PI / 4.)
* Matrix4x4::rotation_x(PI / 2.)
* Matrix4x4::scaling(10., 0.01, 10.);
right_wall.material = floor.material.clone();
let mut middle = Sphere::default();
middle.transform = Matrix4x4::translation(-0.5, 1., 0.5);
middle.material = Material {
color: Color::new(0.1, 1., 0.5),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut right = Sphere::default();
right.transform = Matrix4x4::translation(1.5, 0.5, -0.5) * Matrix4x4::scaling(0.5, 0.5, 0.5);
right.material = Material {
color: Color::new(0.5, 1., 0.1),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut left = Sphere::default();
left.transform =
Matrix4x4::translation(-1.5, 0.33, -0.75) * Matrix4x4::scaling(0.33, 0.33, 0.33);
left.material = Material {
color: Color::new(1., 0.8, 0.1),
diffuse: 0.7,
specular: 0.3,
..Material::default()
};
let mut world = World::default();
world.light = Some(light);
world.objects = vec![floor, left_wall, right_wall, middle, right, left];
let image = camera.render(&world);
let path = "/tmp/eoc7.png";
println!("saving output to {}", path);
image.write_to_file(path)?;
println!("Render time {:.2} seconds", start.elapsed().as_secs_f32());
Ok(())
}