camera: cache inverse tranform for huge speed up on ray_for_pixel.
WIP parallel render function.
This commit is contained in:
@@ -25,7 +25,7 @@ fn main() -> Result<()> {
|
||||
let from = Tuple::point(0., 1.5, -5.);
|
||||
let to = Tuple::point(0., 1., 0.);
|
||||
let up = Tuple::point(0., 1., 0.);
|
||||
camera.transform = view_transform(from, to, up);
|
||||
camera.set_transform(view_transform(from, to, up));
|
||||
|
||||
let mut floor = Sphere::default();
|
||||
floor.set_transform(Matrix4x4::scaling(10., 0.01, 10.));
|
||||
|
||||
Reference in New Issue
Block a user