rtiow: shrink BVHNode to 32 bytes.
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@ -16,9 +16,10 @@ use crate::{
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#[derive(Debug, PartialEq)]
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struct BVHNode {
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aabb: AABB,
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left_child: usize,
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first_prim: usize,
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prim_count: usize,
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// When prim_count==0, left_first holds the left child's index in bvh_nodes. When >0 left_first
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// holds the index for the first triangle in triangles.
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left_first: u32,
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prim_count: u32,
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}
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impl BVHNode {
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@ -79,11 +80,11 @@ where
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}
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let n = &self.bvh_nodes[i];
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if n.is_leaf() {
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for t_idx in n.first_prim..(n.first_prim + n.prim_count) {
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for t_idx in n.left_first..(n.left_first + n.prim_count) {
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if f.alternate() {
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write!(f, "\t")?;
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}
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write!(f, "{:?} ", self.triangles[t_idx])?;
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write!(f, "{:?} ", self.triangles[t_idx as usize])?;
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if f.alternate() {
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writeln!(f)?;
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}
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@ -100,6 +101,7 @@ where
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M: Material,
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{
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pub fn new(stl: &STL, material: M) -> BVHTriangles<M> {
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assert_eq!(std::mem::size_of::<BVHNode>(), 32);
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let div3 = 1. / 3.;
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let triangles: Vec<_> = stl
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.triangles
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@ -131,9 +133,8 @@ where
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// assign all triangles to root node
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let root = BVHNode {
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aabb: AABB::default(),
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left_child: 0,
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first_prim: 0,
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prim_count: self.triangles.len(),
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left_first: 0,
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prim_count: self.triangles.len() as u32,
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};
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self.bvh_nodes.push(root);
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self.update_node_bounds(ROOT_NODE_IDX);
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@ -144,8 +145,8 @@ where
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let node = &mut self.bvh_nodes[node_idx];
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let mut aabb_min: Vec3 = f32::MAX.into();
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let mut aabb_max: Vec3 = f32::MIN.into();
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for i in node.first_prim..(node.first_prim + node.prim_count) {
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let leaf_tri = &self.triangles[i];
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for i in node.left_first..(node.left_first + node.prim_count) {
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let leaf_tri = &self.triangles[i as usize];
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aabb_min = vec3::min(aabb_min, leaf_tri.verts[0]);
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aabb_min = vec3::min(aabb_min, leaf_tri.verts[1]);
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aabb_min = vec3::min(aabb_min, leaf_tri.verts[2]);
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@ -160,7 +161,7 @@ where
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if self.bvh_nodes[idx].prim_count <= 2 {
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return;
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}
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let (first_prim, prim_count, left_count, i) = {
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let (left_first, prim_count, left_count, i) = {
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let node = &self.bvh_nodes[idx];
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// Compute split plane and position.
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@ -169,7 +170,7 @@ where
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let split_pos = node.aabb.min()[axis] + extent[axis] * 0.5;
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// Split the group in two halves.
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let mut i = node.first_prim as isize;
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let mut i = node.left_first as isize;
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let mut j = i + node.prim_count as isize - 1;
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while i <= j {
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if self.triangles[i as usize].centroid[axis] < split_pos {
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@ -181,43 +182,41 @@ where
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}
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// Create child nodes for each half.
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let left_count = i as usize - node.first_prim;
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let left_count = i as u32 - node.left_first;
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if left_count == 0 || left_count == node.prim_count {
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return;
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}
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(node.first_prim, node.prim_count, left_count, i)
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(node.left_first, node.prim_count, left_count, i)
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};
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// create child nodes
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let left_child_idx = self.bvh_nodes.len();
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let right_child_idx = left_child_idx + 1;
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let left_child_idx = self.bvh_nodes.len() as u32;
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let right_child_idx = left_child_idx + 1 as u32;
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let left = BVHNode {
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aabb: AABB::default(),
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left_child: 0,
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first_prim: first_prim,
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prim_count: left_count,
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left_first,
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prim_count: left_count as u32,
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};
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let right = BVHNode {
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aabb: AABB::default(),
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left_child: 0,
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first_prim: i as usize,
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prim_count: prim_count - left_count,
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left_first: i as u32,
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prim_count: (prim_count - left_count) as u32,
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};
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self.bvh_nodes.push(left);
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self.bvh_nodes.push(right);
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let node = &mut self.bvh_nodes[idx];
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node.left_child = left_child_idx;
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node.left_first = left_child_idx;
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node.prim_count = 0;
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// Recurse
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self.update_node_bounds(left_child_idx);
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self.update_node_bounds(right_child_idx);
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self.subdivide(left_child_idx);
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self.subdivide(right_child_idx);
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self.update_node_bounds(left_child_idx as usize);
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self.update_node_bounds(right_child_idx as usize);
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self.subdivide(left_child_idx as usize);
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self.subdivide(right_child_idx as usize);
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}
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fn intersect_bvh(&self, r: Ray, node_idx: usize, t_min: f32, t_max: f32) -> Option<HitRecord> {
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let node = &self.bvh_nodes[node_idx];
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fn intersect_bvh(&self, r: Ray, node_idx: u32, t_min: f32, t_max: f32) -> Option<HitRecord> {
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let node = &self.bvh_nodes[node_idx as usize];
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if !node.aabb.hit(r, t_min, t_max) {
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return None;
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}
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@ -253,8 +252,8 @@ where
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.filter_map(|hr| hr)
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.min_by(|a, b| a.t.partial_cmp(&b.t).unwrap());
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} else {
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let r1 = self.intersect_bvh(r, node.left_child, t_min, t_max);
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let r2 = self.intersect_bvh(r, node.left_child + 1, t_min, t_max);
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let r1 = self.intersect_bvh(r, node.left_first, t_min, t_max);
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let r2 = self.intersect_bvh(r, node.left_first + 1, t_min, t_max);
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// Merge results, if both hit, take the one closest to the ray origin (smallest t
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// value).
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match (&r1, &r2) {
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