Add flag to set number of threads.
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@ -119,6 +119,9 @@ pub struct Opt {
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/// Image height
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/// Image height
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#[structopt(short = "h", long = "height", default_value = "1024")]
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#[structopt(short = "h", long = "height", default_value = "1024")]
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pub height: usize,
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pub height: usize,
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/// Number of threads
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#[structopt(short = "t", long = "num_threads")]
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pub num_threads: Option<usize>,
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/// Sub-samples per pixel
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/// Sub-samples per pixel
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#[structopt(short = "s", long = "subsample", default_value = "8")]
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#[structopt(short = "s", long = "subsample", default_value = "8")]
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pub subsamples: usize,
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pub subsamples: usize,
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@ -139,6 +142,7 @@ pub struct Opt {
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}
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}
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pub fn opt_hash(opt: &Opt) -> String {
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pub fn opt_hash(opt: &Opt) -> String {
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// TODO(wathiede): add threads.
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format!(
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format!(
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"w:{}-h:{}-s:{}-pprof:{}-model:{}-use_accel:{}-{}",
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"w:{}-h:{}-s:{}-pprof:{}-model:{}-use_accel:{}-{}",
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opt.width,
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opt.width,
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@ -155,6 +159,7 @@ pub struct Scene {
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pub world: Box<Hit>,
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pub world: Box<Hit>,
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pub camera: Camera,
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pub camera: Camera,
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pub subsamples: usize,
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pub subsamples: usize,
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pub num_threads: Option<usize>,
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pub width: usize,
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pub width: usize,
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pub height: usize,
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pub height: usize,
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pub global_illumination: bool,
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pub global_illumination: bool,
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@ -269,13 +274,13 @@ fn render_worker(
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}
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}
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pub fn render(scene: Scene, output_dir: &Path) -> std::result::Result<(), std::io::Error> {
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pub fn render(scene: Scene, output_dir: &Path) -> std::result::Result<(), std::io::Error> {
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let cpus = num_cpus::get();
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let num_threads = scene.num_threads.unwrap_or_else(num_cpus::get);
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let (pixel_req_tx, pixel_req_rx) = channel::bounded(2 * cpus);
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let (pixel_req_tx, pixel_req_rx) = channel::bounded(2 * num_threads);
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let (pixel_resp_tx, pixel_resp_rx) = channel::bounded(2 * cpus);
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let (pixel_resp_tx, pixel_resp_rx) = channel::bounded(2 * num_threads);
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let scene = sync::Arc::new(scene);
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let scene = sync::Arc::new(scene);
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println!("Creating {} render threads", cpus);
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println!("Creating {} render threads", num_threads);
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for i in 0..cpus {
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for i in 0..num_threads {
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let s = sync::Arc::clone(&scene);
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let s = sync::Arc::clone(&scene);
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let pixel_req_rx = pixel_req_rx.clone();
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let pixel_req_rx = pixel_req_rx.clone();
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let pixel_resp_tx = pixel_resp_tx.clone();
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let pixel_resp_tx = pixel_resp_tx.clone();
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@ -69,6 +69,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: true,
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global_illumination: true,
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@ -51,6 +51,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: true,
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global_illumination: true,
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@ -63,6 +63,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: true,
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global_illumination: true,
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@ -130,6 +130,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: false,
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global_illumination: false,
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@ -115,6 +115,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: false,
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global_illumination: false,
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@ -166,6 +166,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world: Box::new(HitableList::new(list)),
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world: Box::new(HitableList::new(list)),
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: false,
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global_illumination: false,
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@ -144,6 +144,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: false,
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global_illumination: false,
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@ -65,6 +65,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: true,
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global_illumination: true,
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@ -142,6 +142,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: false,
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global_illumination: false,
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@ -70,6 +70,7 @@ pub fn new(opt: &Opt) -> Scene {
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camera,
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camera,
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world,
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world,
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subsamples: opt.subsamples,
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subsamples: opt.subsamples,
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num_threads: opt.num_threads,
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width: opt.width,
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width: opt.width,
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height: opt.height,
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height: opt.height,
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global_illumination: true,
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global_illumination: true,
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